• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about SimConnect can be posted in the SimConnect forum.

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Making a single static aircraft library

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These instructions should allow users to complete their first static aircraft library. I have purposely avoided adding images of the SAMM UI, preferring that the readers familiarize themselves with the User Interface by reading the SAMM Manual.
The interface is set up quite intuitively from top to bottom, so these instructions will also follow a start at the top and work your way down sequence.

Open the SAMM UI.

Select a Get Aircraft From location *FS9, *FSX, or *Other.

Navigate the Select Aircraft Folder dialogue to the intended Aircraft Folder and double-click to select the desired Aircraft Type.

*NOTE: If you are not selecting from a Flight Simulator directory, but from a designated Aircraft folder not installed to Flight Simulator (*Other), remember that the aircraft folder structure must be the same as with Flight Simulator.

Example X:\Aircraft\C-130H\model folder, texture.xxx folder, and most importantly the aircraft.cfg.

Also remember that if you are using the *Other option to store your collection of aircraft to make models from, since the planes are not installed to be flown, to save space you can delete extra files and folders such as Gauges, Effects, Panels, or simply gather them all into an "extra files" folder to cut down on clutter, but just remember that if you have added any addon textures for the aircraft, they must be added to the aircraft.cfg just as they would be if installed to Flight Simulator.

Now that you have selected an Aircraft Type, you will be again looking at the SAMM UI.
If the Aircraft Type you selected has only one model associated with it, it will be displayed in the Select Aircraft Title window in Black letters, and also in the Static Model\Name window below.

Check the Select Aircraft Title window, and if you see the words "Select Aircraft Title" in RED letters, that indicates there are multiple choices which may pertain to model variants, weapons/fuel tank loadouts, levels of detail, or livery, so using the drop-down menu arrow you can see which "Titles" are available. Once you have selected an Aircraft Title from the list, it will be displayed in the Select Aircraft Title window in Black letters, and also in the Static Model\Name window below.

You can now select the animations settings, as well as other options as outlined in the SAMM Manual.
However, a good place to start is to just select ALL Animations, and then proceed to finishing this, your first static model by clicking Save .mdl file.
(SAMM will display a confirmation of the save)

Now, click Make Library.
The SAMM-Make Library dialogue will pop-up, and you should see the aircraft you converted listed there, click that aircraft name to highlight it, and then type-in a Library Name for your single aircraft library in the textbox.

You could specify a location for SAMM to save the library folder by selecting "Save Library to a Scenery Folder", but for now just click "Save Library .bgl" which will direct SAMM to create the library folder in the SAMM\Libraries folder.
(you will receive a notification that SAMM has created the Library .bgl)

SAMM has now created a scenery object library folder for your aircraft inside the SAMM program\Libraries folder, which is ready to be cut or copied and pasted to your *Flight Simulator Addon Scenery folder.

All that remains to be done is to open Flight Simulator, click Settings/Scenery Library/Add Area/Addon Scenery, and click to highlight your static aircraft library folder, and click OK.

If using Instant Scenery2 or other object placement utilities, make sure you have made the appropriate selections within that utilities options to allow addon-libraries to be listed.

*This is where I choose to place my static aircraft library folders, you may want to make other arrangements such as a dedicated Static Aircraft Libraries folder which will need to be set-up in the same manner as the Addon Scenery folder, and logged-in to the Scenery List.

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