I'm trying to make some mountain camps in British Columbia. Not making detailed airports. Just trying to clear the trees and default scenery out of fairly small areas to make a realistic looking dirt area to place cabins , equipment and vehicles. I use Google Earth to create polys and poly lines.I use FSX KML to create flattens, excludes,m tagged terrain (?). I use Whisplacer to place objects.
The .KML generated in GE and processed with FSX KML are pretty close to what I'm looking for. BUT what I'm trying to do is create a much smoother border for the dirt areas. My KML terrain is too sharply defined. It doesn't look very realistic. I've seen several tutorials showing the use of blend masks for adding photoreal airports and such
After having seen some of the beautiful photoreal airports that others have created, it seems like what I want to do would be child's play.
I guess my real question is: Is there a way to take the poly that I have created in GE and processed with FSX KML and blend it more realistically into FSX?
I apologize if this has been explained before. I've searched and searched for the answer and have come up dry. Thank you in advance.
The .KML generated in GE and processed with FSX KML are pretty close to what I'm looking for. BUT what I'm trying to do is create a much smoother border for the dirt areas. My KML terrain is too sharply defined. It doesn't look very realistic. I've seen several tutorials showing the use of blend masks for adding photoreal airports and such
After having seen some of the beautiful photoreal airports that others have created, it seems like what I want to do would be child's play.
I guess my real question is: Is there a way to take the poly that I have created in GE and processed with FSX KML and blend it more realistically into FSX?
I apologize if this has been explained before. I've searched and searched for the answer and have come up dry. Thank you in advance.