Ok, I have searched and searched and I have seen that the best way at making a custom runway is using textured polys to overlay on top of the default runway, but, it seems thats almost a bandaid.
It would be nice if one could manipulate the tiled runway textures that FSX aplies to the runway example.. "Concrete, asphault, unknown", so that this particular surface type (texture) when selected in AFX, ADE, would appear transparent. I would asume, that the image files for the default runway surface types are somewhere in the FSX Folder. If one could find, lets say the, "Uknown" texture, and mod it to be 100% transparent, then they could place the runway over the photo scenery they made and get the detail from the photo scenery on the runway without the stock FSX runway surface obscuring the photo real texture.
So my question is:
Are the runway textures hard coded or hidden in a bgl somewhere?
If so, is there no way to modify this?
If not, where are the runway texture files?
Please excuse my ignorance if this is completely impossible.
Thanks
JB
It would be nice if one could manipulate the tiled runway textures that FSX aplies to the runway example.. "Concrete, asphault, unknown", so that this particular surface type (texture) when selected in AFX, ADE, would appear transparent. I would asume, that the image files for the default runway surface types are somewhere in the FSX Folder. If one could find, lets say the, "Uknown" texture, and mod it to be 100% transparent, then they could place the runway over the photo scenery they made and get the detail from the photo scenery on the runway without the stock FSX runway surface obscuring the photo real texture.
So my question is:
Are the runway textures hard coded or hidden in a bgl somewhere?
If so, is there no way to modify this?
If not, where are the runway texture files?
Please excuse my ignorance if this is completely impossible.
Thanks
JB