• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Making water vectors with multiple elevation files

I am currently only capable of turning NHD shapefiles (NHD Area and NHD Waterbody layers) into water vectors. I was fine with the default P3D/FSX streamline, but lines sit on top of polygons so I had to find a way to turn the NHD Flowline data into a four-meter-wide poly. The water shapes look much better in the sim, but I haven't been able to get the shorelines to happen yet -- I'm sure I'll get somewhere by revisiting your always helpful posts, which I have to do often. Plus, the water texture probably isn't nearly as good as it should be, since I am using the Legacy No Flatten GUID as I can't figure out where to point ScenProc to find embedded "Z" elevation data for vectors.

Here is what I would like to do regarding water (and what I have so far is available to the FS community as freeware on my website):

1.) Turn streamlines into polys
2.) Import waterbodies and streams into sim
3.) Add shorelines to all
4.) Use non-legacy water GUID
5.) Eventually change waterclass for different types of waterbodies

Step 1 is pretty easy, I just figured out a way to do number 2 (but there may be much better ways), 3-4 I am stuck on and 5 has a lot of higher-priority stuff ahead of it. I hope I made a little more sense, and thank you!

Hi Chris:

Perhaps a review of the info in this prior thread discussing SBuilderX options, might still be helpful to consider as an alternative to the more complex QGIS workflows ? :scratchch

https://www.fsdeveloper.com/forum/t...make-smooth-accurate-roads.447607/post-845013


BTW: See my EDIT in the above linked post, to point out an easily overlooked SBuilderX.ini file parameter value described by SBuilderX author Luis Sa' in a post on the "Closed Line" function. :pushpin:


Also, note that the possibility for a reverse work-flow in SBuilderX to convert 'Closed Lines' to Polygons is alluded to here: :idea:

https://www.fsdeveloper.com/forum/threads/newbie-sbuilder-questions.727/post-3405


GaryGB
 
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Thanks Gary! With trying to accomplish so much at once, I forgot that I had good information on water vectors buried in my post about smooth and accurate roads. Like I said, I go back and re-read your posts because the things that I originally couldn't understand or get to work make a lot more sense the next time around.
 
Hi Chris:

I figured you were rather busy, so I thought it might help to post an occasional reminder. :)

It is also sometimes good to go where the spirit moves you in the moment to learn new things when the mind is ready, and to prevent burnout on a particular task that one has been laboring on intensively. :idea:

GaryGB
 
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I thought it might help post an occasional reminder.
I just hope you don't think I just see long and complicated responses and think, "That's too much work; I just want someone to do it for me." Learning so many things at once plus managing a toddler and working full-time boggles the mind occasionally. And I greatly appreciate people like yourself taking time to show me the ropes!
 
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