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MSFS Making wingtip strobe bulb visible (Asosbo A320neo)

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unitedkingdom
Hello friends, hello FSD team, :)

Thanks for accepting me as a member.

I did look for where to place this query as it involves tweaking an existing stock plane. Hope its okay here.

Background
  • I have flown extensively as a passenger on real world A320neo flights and I always get the window seat.
  • I noticed that the wingtip strobe bulb is clearly visible to passengers as it flashes.
  • Being a light-geek in games I noticed that in stock MSFS the Asobo A320neo bulb flash is not clearly visible and indeed seems invisible - even at night.
  • The strobe flash can be seen in the haze but not the bulb

This is a pic from the game, the strobe is flashing but the bulb flash stays invisible:

s1_cr.jpg


This is a still image from my video of a real world A320neo flight I rode on recently. The strobe bulb flash clearly visible:

a320strobe.jpg


Finally here is my real world video:


I want to make the wingtip strobe bulbs visible on the Asobo A320neo.

I have located the file named LIGHT_ASOBO_StrobeDouble in the effects folder. But there a lot of parameters and I don't know where to start. I have pasted the code from the file below.
Thanks for any advice :)

Code:
[Library Effect]
Lifetime=5
Version=2.0
Radius=-1
Priority=0

[Properties]

[Emitter.0]
Lifetime=0.0, 0.0
Delay=0.0, 0.0
Bounce=0.0
Light=1
No Interpolate=1
Rate=0.9, 0.9
X Emitter Velocity=0.0, 0.0
Y Emitter Velocity=0.0, 0.0
Z Emitter Velocity=0.0, 0.0
Drag=0.0, 0.0
X Particle Velocity=0.0, 0.0
Y Particle Velocity=0.0, 0.0
Z Particle Velocity=0.0, 0.0
X Rotation=0.0, 0.0
Y Rotation=0.0, 0.0
Z Rotation=0.0, 0.0
X Offset=0.0, 0.0
Y Offset=0.0, 0.0
Z Offset=0.0, 0.0

[Particle.0]
Lifetime=0.1, 0.1
Type=19
X Scale=0.15, 0.15
Y Scale=0.15, 0.15
Z Scale=0.0, 0.0
X Scale Rate=0.0, 0.0
Y Scale Rate=0.0, 0.0
Z Scale Rate=0.0, 0.0
Drag=0.0, 0.0
Color Rate=0.0, 0.0
X Offset=0.0, 0.0
Y Offset=0.0, 0.0
Z Offset=0.0, 0.0
Fade In=0.0, 0.0
Fade Out=0.0, 0.0
Rotation=0.0, 0.0
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_0.png
Bounce=0.0
Color Start=90, 90, 90, 10
Color End=90, 90, 90, 10
Jitter Distance=0.0
Jitter Time=0.0
uv1=0.0, 0.0
uv2=1.0, 1.0
X Scale Goal=0.0
Y Scale Goal=0.0
Z Scale Goal=0.0
Extrude Length=0.0
Extrude Pitch Max=0.0
Extrude Heading Max=0.0
NearEndFade= 1.0
NearFade= 6.0
MinProjSize= 0.4               

[LightAttributes.0]
Type=spot
Size=0.06
Range=40.0
Intensity=1.0
Softness=0.0
SpotInner=50.0
SpotOuter=90.0
Volumetric=0
ScatDir=0.0

[Emitter.1]
Lifetime=0.0, 0.0
Delay=0.2, 0.2
Bounce=0.0
Light=1
No Interpolate=1
Rate=0.9, 0.9
X Emitter Velocity=0.0, 0.0
Y Emitter Velocity=0.0, 0.0
Z Emitter Velocity=0.0, 0.0
Drag=0.0, 0.0
X Particle Velocity=0.0, 0.0
Y Particle Velocity=0.0, 0.0
Z Particle Velocity=0.0, 0.0
X Rotation=0.0, 0.0
Y Rotation=0.0, 0.0
Z Rotation=0.0, 0.0
X Offset=0.0, 0.0
Y Offset=0.0, 0.0
Z Offset=0.0, 0.0

[Particle.1]
Lifetime=0.1, 0.1
Type=19
X Scale=0.15, 0.15
Y Scale=0.15, 0.15
Z Scale=0.0, 0.0
X Scale Rate=0.0, 0.0
Y Scale Rate=0.0, 0.0
Z Scale Rate=0.0, 0.0
Drag=0.0, 0.0
Color Rate=0.0, 0.0
X Offset=-0.0, 0.0
Y Offset=0.0, 0.0
Z Offset=0.0, 0.0
Fade Out=0.0, 0.0
Rotation=0.0, 0.0
Static=1
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=2
Texture=fx_0.png
Color Start=90, 90, 90, 10
Color End=90, 90, 90, 10
uv1=0.0, 0.0
uv2=1.0, 1.0
X Scale Goal=0.0
Y Scale Goal=0.0
Z Scale Goal=0.0
NearEndFade= 1.0
NearFade= 6.0
MinProjSize= 0.2           

[LightAttributes.1]
Type=spot
Size=0.06
Range=40.0
Intensity=1.0
Softness=0.0
SpotInner=50.0
SpotOuter=90.0
Volumetric=0
ScatDir=0.0
 
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