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Hi,
I followed the SDK tutorial for adding models to the default autogen.xml up until the point where my AUTOGEN EDITOR will not work.
After reading/wrapping my head around this way of manually editing the default.xml file, I am stuck at a point.....
I already have made the models (lights) and the are already in a .bgl file
I have placed the "lights".bgl into addon scenery and the textures into "texture" folder
I have a txt doc, created when i made the lights library.
as far as i know these are the GUIDS associated with the names of the light models.
I see in MCX there is a guid converter,
I am stuck at which ones i need to put in the default.xml file when editing it manually.
Do I convert these into (from fs2004 guids) to the FSX versions? Like so?
I see in the .xml file that most of the guids look like the first version, not the FSX style guid.
This is where i am stuck.
Could someone help clearify this for me as I am (after 4 years) finally getting close to the carrot dangling in front of my nose.
I followed the SDK tutorial for adding models to the default autogen.xml up until the point where my AUTOGEN EDITOR will not work.
After reading/wrapping my head around this way of manually editing the default.xml file, I am stuck at a point.....
I already have made the models (lights) and the are already in a .bgl file
I have placed the "lights".bgl into addon scenery and the textures into "texture" folder
I have a txt doc, created when i made the lights library.
as far as i know these are the GUIDS associated with the names of the light models.
I see in MCX there is a guid converter,
I am stuck at which ones i need to put in the default.xml file when editing it manually.
Do I convert these into (from fs2004 guids) to the FSX versions? Like so?
I see in the .xml file that most of the guids look like the first version, not the FSX style guid.
This is where i am stuck.
Could someone help clearify this for me as I am (after 4 years) finally getting close to the carrot dangling in front of my nose.