Arno,
I'm using MCX to convert a simple scenery object I created in sketchup for use in FS9. The scenery object uses two texture files, a jpg and a bmp. When I try to use the mass texture converter to convert the textures to DXTBMP I keep getting an error message saying "could not find file texture0.mip". When I "load" the resulting bgl into fs9 all of the textures are missing. If I then go into flightsim and manually convert the texture files with dxtbmp, then the textures will display, so I assume MCX is not processing them. I am using the latest release BTW.
Thanks,
rpm.
I'm using MCX to convert a simple scenery object I created in sketchup for use in FS9. The scenery object uses two texture files, a jpg and a bmp. When I try to use the mass texture converter to convert the textures to DXTBMP I keep getting an error message saying "could not find file texture0.mip". When I "load" the resulting bgl into fs9 all of the textures are missing. If I then go into flightsim and manually convert the texture files with dxtbmp, then the textures will display, so I assume MCX is not processing them. I am using the latest release BTW.
Thanks,
rpm.
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