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Good day Arno;
I run some tests with the latest mcx release; using mixamo animated characters; they fine if not loaded into mcx and saved again.
What happen if they are loaded into mcx even without any modification; saved; the compiler hang at the point it compile the gltf part; and there it stay.
An example of file is from Rhumbaflappy here https://drive.google.com/file/d/1WVBqv0PpCzqTmKQYJyfv1-eqJ5BAhlw4/view
Also if the lod is added and saved the compile do hang at the point it compile the first LOD00 gltf; basically something stop the files being compiled after being saved with mcx.
There are ways around it; but i wonder why this happen ? As it would be very useful to manipulate these kind of files in mcx in case of need. This is the MSFS 2024 sdk; I did not test in 2020.
tx
for your time
I run some tests with the latest mcx release; using mixamo animated characters; they fine if not loaded into mcx and saved again.
What happen if they are loaded into mcx even without any modification; saved; the compiler hang at the point it compile the gltf part; and there it stay.
An example of file is from Rhumbaflappy here https://drive.google.com/file/d/1WVBqv0PpCzqTmKQYJyfv1-eqJ5BAhlw4/view
Also if the lod is added and saved the compile do hang at the point it compile the first LOD00 gltf; basically something stop the files being compiled after being saved with mcx.
There are ways around it; but i wonder why this happen ? As it would be very useful to manipulate these kind of files in mcx in case of need. This is the MSFS 2024 sdk; I did not test in 2020.
tx
for your time
