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Hi,
When I use the function "change GUID" in the batch processing mode, I see that the GUID has not changed even though the process runs through without errors. Am I missing something?
I also noticed that one can not simply manually change the GUID of a model in MCX - in the object information it changes upon pressing "Set new GUID", but when you save the file the old GUID is written. Maybe this limited function is also called by the batch processing routine.
I recon that only changing the GUID of a model does not make much sense without also changing the friendly name. Would it be possible to combine the GUID renaming function in the batch processing routine with a friendly name change, where the names of the selected objects could be prefixed or suffixed with a custom extension? This way it would be easy to spawn objects en masse off a given repository and prefix them with a name that e.g. resembles the scenery project they are used for. Example:
barrels3-box1-v2
b37724b1-2a74-448b-a5fe-d2b01d42be82
would become
CBI-barrels3-box1-v2
f0c4f4f3-3c25-4e5d-a9a8-489e3e2facae
after the batch processing.
I hope my utterings are half way understandable
Cheers,
Mark
When I use the function "change GUID" in the batch processing mode, I see that the GUID has not changed even though the process runs through without errors. Am I missing something?
I also noticed that one can not simply manually change the GUID of a model in MCX - in the object information it changes upon pressing "Set new GUID", but when you save the file the old GUID is written. Maybe this limited function is also called by the batch processing routine.
I recon that only changing the GUID of a model does not make much sense without also changing the friendly name. Would it be possible to combine the GUID renaming function in the batch processing routine with a friendly name change, where the names of the selected objects could be prefixed or suffixed with a custom extension? This way it would be easy to spawn objects en masse off a given repository and prefix them with a name that e.g. resembles the scenery project they are used for. Example:
barrels3-box1-v2
b37724b1-2a74-448b-a5fe-d2b01d42be82
would become
CBI-barrels3-box1-v2
f0c4f4f3-3c25-4e5d-a9a8-489e3e2facae
after the batch processing.
I hope my utterings are half way understandable

Cheers,
Mark