Hi Arno:
I am testing MCX with import of a Sketchup *.KMZ 3D model that requires mapped *.JPG texture conversion to *.PNG.
In MCX Material Editor:
[Resize all to power of 2] button works OK
[Save Textures] button > check: Resize all to power of 2 and check: Overwrite existing textures ...works OK to yield *.PNG's.
[Resize all to power of 4] button crashes MCX
On { Textures } tab, 4 textures appear to have a very small pixel array, and cannot be seen highlighted Red in MCX 3D preview
Can this be fixed by any existing workflow using the June 30, 2022 development release of MCX ?
I hope it is possible for you to fix this resizing issue, as MSFS SDK compiler seems to not complete processing of the 3D model.
I will link to a ZIP of the unrestricted use 3D Warehouse Sketchup *.KMZ file (for a private use freeware project) ...via PM.
Thanks in advance for your advisement on how to proceed with this MCX 3D model I/O project for MSFS.
GaryGB
I am testing MCX with import of a Sketchup *.KMZ 3D model that requires mapped *.JPG texture conversion to *.PNG.
In MCX Material Editor:
[Resize all to power of 2] button works OK
[Save Textures] button > check: Resize all to power of 2 and check: Overwrite existing textures ...works OK to yield *.PNG's.
[Resize all to power of 4] button crashes MCX
On { Textures } tab, 4 textures appear to have a very small pixel array, and cannot be seen highlighted Red in MCX 3D preview
Can this be fixed by any existing workflow using the June 30, 2022 development release of MCX ?
I hope it is possible for you to fix this resizing issue, as MSFS SDK compiler seems to not complete processing of the 3D model.
I will link to a ZIP of the unrestricted use 3D Warehouse Sketchup *.KMZ file (for a private use freeware project) ...via PM.
Thanks in advance for your advisement on how to proceed with this MCX 3D model I/O project for MSFS.
GaryGB
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