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No In Sketchup Select the inverted faces and right click. Then click on "Reverse Faces."Do you mean I have to do this in MCX?
and could you please explain from where exactly I can find these options.
(6) How To Reverse and Orient Faces - SketchUp for Interior Design - YouTubeDo you mean I have to do this in MCX?
and could you please explain from where exactly I can find these
Hi PyscenThis is a blend file originally, not SketchUp. Since this is the case, flipping in Sketchup will not help, unless he has the paid version of SketchUp. The OP needs to make sure all polygons are faced outwardly and that double faced is turned off in Blender (if that is the problem).
The OP needs to export from blender using the toolset or export it to something else, such as FBX or OBJ and try that.
Hi Gary,
Those other threads you refer to are very different issues with reading COLLADA files, so they are not related to this bug.
MCX uses exactly the same code to read a DAE file from a KMZ archive as it does for a standalone DAE file. So any differences in how a model looks when importing DAE or KMZ is related to differences in how SketchUp saves to these two formats.
The only thing that might help is an option in the Assimp reader to force all materials to become double sided. But I am not sure if that is really a good idea.
This is a blend file originally, not SketchUp. Since this is the case, flipping in Sketchup will not help, unless he has the paid version of SketchUp.
The OP needs to make sure all polygons are faced outwardly and that double faced is turned off in Blender (if that is the problem).
The OP needs to export from blender using the toolset or export it to something else, such as FBX or OBJ and try that.
Thank you sir for this tutorial, I will watch it. I like seeing tutorials like this one.It appears that when you have colored the parts you changed what is considered to be the exterior and interior of the polygons... I'm unable to correct the "front" and "back" of the polygons. Also, something within the model is corrupted which is making it impossible to export to an FBX model. I tested it against one of my own models which exported to FBX without problems. The way in which you created this model - it's not a single object but 7 different objects (such as, roof, windows, doors, pillars, and light fixtures are all being separate objects.)
Also, I suggest you look at the following tutorial: https://www.fsdeveloper.com/forum/t...ies-for-creating-scenery-with-blender.447046/