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Hello everybody,
it might be simple to do, but right now I'm a bit lost looking at the enourmous possibilities of Arno's outstanding tool ModelConverterX while not knowing what I do in detail. Unfortunately the tutorials don't go so much in detail as needed here... maybe one of you would be willing to give me a few hints?
My goal is to prevent a part of the doors from opening when using the Shift-E commands, so that only the doors used at the stand (e.g. from AES or other ground services) are opening. I'm experimenting with a copy of the default 'b747_400.mdl'. What I found out by now:
Thank you very much
Mick
it might be simple to do, but right now I'm a bit lost looking at the enourmous possibilities of Arno's outstanding tool ModelConverterX while not knowing what I do in detail. Unfortunately the tutorials don't go so much in detail as needed here... maybe one of you would be willing to give me a few hints?
My goal is to prevent a part of the doors from opening when using the Shift-E commands, so that only the doors used at the stand (e.g. from AES or other ground services) are opening. I'm experimenting with a copy of the default 'b747_400.mdl'. What I found out by now:
- The doors seem to be organized in numbered groups, which I can successfully enable / disable groupwise (i.e. all the doors tagged 'exit_1' do or don't open). I guess the easiest approach would be to change the group assignment of some doors and make my own groups (something like 'exit_0' for passenger doors, 'exit_1' for freight doors and 'exit_2' for emergency exits). But such a function I can't find in MCX, neither do I have any idea for a workaround.
- Using MCX Animation Manager, I can edit the animation list and e.g. fix the upper left door (1st-class exit), which amongst others isn't used at airports. This having the drawback that fixed doors wouldn't open at all anymore... since I'm not playing around emergency, I could very well live with emergency exits not opening (as a workaround).
- Is there any workaround or setting with which I can get a better overview in the list?
- Alternatively, would there be a way / setting to make the selected "animation parent" parts visible in the picture box?
- Activating one (relevant / door) entry after another while playing the animation, I can see the doors moving - but not every entry seems to be active, many just don't show any animation. Can I delete such entries or would that result in malfunction(s)?
- Choosing each of 8 entries 'door_0len=100' one after the other shows the lower left 2 doors in front are both opening together (no matter which entry selected) and not separately. How can I fix only one of them? Are 7 of the entries obsolete?
- ... more questions to come
Thank you very much
Mick
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