Hi Arno:
I wanted to test Sketchup import of MSFS default 3D models sourced from a ModelLib BGL via MCX export of a glTF, to test the PBR 3D viewer cited here:
In MCX July 30, 2021 Build, I imported:
[MSFS-2020_Packages_Install_Path]\Official\OneStore\microsoft-airport-kfhr-friday-harbor\scenery\Microsoft\Friday-Harbor\modelLib.BGL
I exported from MCX: Object 29/30 (KFHR-05) as glTF 3D model, exited MCX, and then imported that new glTF 3D model into MCX
In MCX > Material Editor > {Textures} tab, I selected all mapped DDS textures, and attempted to export to PNG
I then (immediately) get a GDI+ error attempting to convert the already mapped DDS textures into PNG format
Is this something that MCX is 'intended' to do ?
Thanks in advance for any info you could provide on intended MCX functionality for this process.
GaryGB
I wanted to test Sketchup import of MSFS default 3D models sourced from a ModelLib BGL via MCX export of a glTF, to test the PBR 3D viewer cited here:
MSFS - Material Colors not Displaying in MSFS
Why do colors of untextured materials not display on objects in MSFS as designated and shown in MCX? All untextured materials are showing as bright white. This is on .gltf objects converted from .mdl objects using MCX.
www.fsdeveloper.com
In MCX July 30, 2021 Build, I imported:
[MSFS-2020_Packages_Install_Path]\Official\OneStore\microsoft-airport-kfhr-friday-harbor\scenery\Microsoft\Friday-Harbor\modelLib.BGL
I exported from MCX: Object 29/30 (KFHR-05) as glTF 3D model, exited MCX, and then imported that new glTF 3D model into MCX
In MCX > Material Editor > {Textures} tab, I selected all mapped DDS textures, and attempted to export to PNG
I then (immediately) get a GDI+ error attempting to convert the already mapped DDS textures into PNG format
Is this something that MCX is 'intended' to do ?
Thanks in advance for any info you could provide on intended MCX functionality for this process.
GaryGB
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