FSX:SE MCX just stopped compiling .bgl's

Arno, after having used MCX successfully on multiple files generated in and exported from GMAX, MCX today stopped compiling .bgl's! I have the import in 3-D on screen and go through the export (for want of a better term) get a brief flash of the yellow notice then when I look in GMAX meshes-nadda. I have changed nothing and am confused. Any suggestion would be appreciated.
Fred Z.
Arno, I want to apologize...I missed your E-mail notice and before I found it, I completely deleted and re-installed MCX and re-set it up. I do not know what had gone wrong but all is OK at this time! :) I truthfully did not even know about the event log...never noticed it before. I will for sure keep it in mind.
Thanks for the quick reply and a great utility. Now back to fumbling along with GMAX. :cool:
Fred Z


Staff member
FSDevConf team
Resource contributor
Happy to hear you got it working again. Much more fun to spend time on designing than trying to get tools to work (unless you are me)