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So - Having a LOT of FSX/P3Dx.x 3D assets created in 3DS MAX 8 (compatible with older SDKs), and still reluctant to plunge and purchase the latest 3DS MAX upgrade, I am converting them into MSFS format using MCX. My current workflow is:
- Edit MAX 3D geometry/materials in 3DS MAX 8
- Export them to FSX/P3D MDL
- Import MDL into MCX
- In MCX Material pane, convert material from FSX/P3D to MSFS
- Add MSFS material specific properties (for example, PBR properties or MSFS specific texture slots) that weren't mapped from FSX material
- Export object to MSFS and check out the results
- Re-iterate to step 1 to tweak