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Hi, I've run into an issue with the Material Editor in MCX causing crashes when trying to convert a FSX aircraft model into a P3D v4 model with PBR textures. I am using the Materials Editor to assign the new values for a P3D model and for some reason the values are not sticking. I make the changes I need to each texture sheet (including naming the new textures) and click 'Apply' before moving on to the next texture sheet and then I repeat the process all over again. Sometimes the program throws up an error message and asks to close and sometime it looks like it accepted the changes. If I close MCX after making my changes and then immediately re-open it again then some (but not all) of the changes have reverted back to their original settings!
MCX Repeatedly Crashes With The Same Error
It used to work fine and was working fine earlier in the week but I noticed that it had started to act-up when checking the new model in the sim and things were looking very odd in terms of texture placement and shading.
I was using the last stable version of MCX and today I switched to the latest beta build and they both fail to do a clean export in the same ways.
I am unsure of the correct methodology when doing a conversion and could do with some guidance in case my problems are self-inflicted. Here is my modus operandi when making a conversion.
1. I open the model and Material Editor in MCX.
2. I select the texture I want to change and work my way through the various settings to convert a FSX model into a P3D model.
3. I click the 'Apply' button at the top of the editor window and then move on to the next texture sheet.
4. When all the required textures have been modified I export the model.
5. If I immediately open the new model some of the settings have reverted back to the previous values.
I am making sure that I have edited the aircraft.cfg file before converting the model and I also make sure I have a new folder with placeholder textures with the correct names in place ready for the new model.
In 3. above should I be applying the changes for each texture sheet before moving on to the next texture sheet or should I only apply the changes after all of the changes have been completed?
Can anyone shed some light on why this is happening or what I am doing wrong. I have successfully converted a couple of aircraft in the past two weeks but now I am having issues and nothing has changed on my PC or with the sim.
It's a puzzler for sure!
MCX Repeatedly Crashes With The Same Error
It used to work fine and was working fine earlier in the week but I noticed that it had started to act-up when checking the new model in the sim and things were looking very odd in terms of texture placement and shading.
I was using the last stable version of MCX and today I switched to the latest beta build and they both fail to do a clean export in the same ways.
I am unsure of the correct methodology when doing a conversion and could do with some guidance in case my problems are self-inflicted. Here is my modus operandi when making a conversion.
1. I open the model and Material Editor in MCX.
2. I select the texture I want to change and work my way through the various settings to convert a FSX model into a P3D model.
3. I click the 'Apply' button at the top of the editor window and then move on to the next texture sheet.
4. When all the required textures have been modified I export the model.
5. If I immediately open the new model some of the settings have reverted back to the previous values.
I am making sure that I have edited the aircraft.cfg file before converting the model and I also make sure I have a new folder with placeholder textures with the correct names in place ready for the new model.
In 3. above should I be applying the changes for each texture sheet before moving on to the next texture sheet or should I only apply the changes after all of the changes have been completed?
Can anyone shed some light on why this is happening or what I am doing wrong. I have successfully converted a couple of aircraft in the past two weeks but now I am having issues and nothing has changed on my PC or with the sim.
It's a puzzler for sure!
