Rotornut44
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Good evening,
I have been working on a static Super Cub model for one of my sceneries. The model itself is a low poly model that I purchased from CG Trader. The person who created the base model only made it with one seat and an open internal fuselage, so I took it upon myself to add a second seat and a back wall behind the seat. Instead of reworking the original model in Blender, I decided to create a second model containing just the seat and wall, as I know I can merge the two in MCX.
(I believe) The merging process went fine, however I have ran into a small issue. For some reason I cannot see my new seat and wall when I am looking through the model's transparent glass. When I move my view to the inside, I can see both the seat and back wall. To me, it almost seems like a material setting is misconfigured, however I have yet to find the culprit. Any ideas?
I have been working on a static Super Cub model for one of my sceneries. The model itself is a low poly model that I purchased from CG Trader. The person who created the base model only made it with one seat and an open internal fuselage, so I took it upon myself to add a second seat and a back wall behind the seat. Instead of reworking the original model in Blender, I decided to create a second model containing just the seat and wall, as I know I can merge the two in MCX.
(I believe) The merging process went fine, however I have ran into a small issue. For some reason I cannot see my new seat and wall when I am looking through the model's transparent glass. When I move my view to the inside, I can see both the seat and back wall. To me, it almost seems like a material setting is misconfigured, however I have yet to find the culprit. Any ideas?