Hi Frank:
I am glad to see you have found a work-around for the texture image Material display issue for your project.
However, IMHO, it is not yet clear whether a flipped
*.DDS display results from:
* Your described work-flow above
...
or:
* A failure of the current build of Arno's MCX to correctly recognize when it needs to perform what AFAIK, is an otherwise intended
automatic vertical flip of mapped
*.DDS texture image Materials ...when imported from a FSX / P3D MDL source, then exported to glTF format.
I anticipate Arno may reply to this thread, providing a more definitive answer as to how a
*.DDS vertical flip occurs in your test case.
If / when Arno replies, he may disclose how a
*.DDS vertical flip might be either forced- or prevented- by end users attempting to convert FSX / P3D 3D models.
IIUC, when we use MCX to import and convert FSX / P3D 3D models in MDL format, we can output to MSFS proprietary format glTFs either as:
* Multiple individual files with accompanying required
*.BIN and
*.XML files (
MCX Export > Object > glTF)
...
or:
* Inside (1) "
Scenery Object Library" BGL (
MCX Batch Convert > glTF)
It is not clear yet (to me, at least) how / how many ...accompanying required
*.BIN and
*.XML files are output by MCX for (1) such "
Library Only" BGL when
ex: a MCX Batch conversion is performed with glTF as the output format type.
Additionally, it is not clear yet (to me, at least) whether the current build of MCX requires manual pre-processing of FSX / P3D MDLs with mapped
*.DDS textures ...before attempting a Batch conversion procedure with glTF as the output format type.
Does MCX expect FSPackageTool to
properly handle conversion of
only PackageSources 3D models mapped with
*.JPG /
*.PNG (but
not 'legacy' FSX / P3D format DXT-type
*.DDS) textures
?
If so, we should know up front, what must be done manually
prior to using MCX for a semi-automated
Batch conversion of FSX / P3D MDLs to a format compatible with subsequent processing by FSPackageTool.
Must we manually convert FSX / P3D MDLs mapped with
*.DDS textures to
*.JPG /
*.PNG textures instead ...
prior to MCX Batch conversion to glTF
?
Some info I have found thus far with this query:
https://www.google.com/search?q=sit...XK80KHQ35CpU4KBDy0wN6BAgBEDU&biw=1200&bih=612
I anticipate Arno should be able to test a work-flow using info above in this thread as to the FSX / P3D default file and 3D Models in question.
However, assuming we 'eventually' elicit a reply from Arno in this MCX troubleshooting thread, it is possible that he may request more info from you, so I hope you will check back on this thread periodically.
GaryGB