Rotornut44
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OK. I feel like this should be pretty straight forward, but for whatever reason, I have been unable to figure it out..
I have a static model where I want to make the glass transparent. Just as you would for a normal aircraft simobject. The glass material has a texture by default. Coming from FSX & P3D, normally I would just use an alpha channel in the texture to increase the transparency to my liking. However, this seems to no longer work in MSFS.
So far I have tried:
Everything displays normally in Model Converter X, but in MSFS the glass displays as opaque.
I have dug around for an answer on this, but all the threads I have came across don't talk about transparency. And as usual, the SDK is less than helpful (Although, admittedly, it's slowly getting better).
I have a static model where I want to make the glass transparent. Just as you would for a normal aircraft simobject. The glass material has a texture by default. Coming from FSX & P3D, normally I would just use an alpha channel in the texture to increase the transparency to my liking. However, this seems to no longer work in MSFS.
So far I have tried:
- Alpha Texture + White Albedo Channel
- Alpha Texture + White Albedo Channel at ~ 50% transparency
- No texture + White Albedo Channel at ~ 50% transparency
Everything displays normally in Model Converter X, but in MSFS the glass displays as opaque.
I have dug around for an answer on this, but all the threads I have came across don't talk about transparency. And as usual, the SDK is less than helpful (Although, admittedly, it's slowly getting better).