Thanks Arno. The Matrix you are referring in the scenerygraph are the ones linked to the TRAN record? Or the Quaternions and Translations in the XANS?The matrices for the bones are stored like any matrix of a scenegraph node.
The inverse matrices are not stored in the mdl as far as I know. The engine probably calculates them.
Thanks. But as far as I understand and checked, static transformations are applied too to animated parts as well. Then the keyframe matrix is applied and then the object WVP transform. Is this correct ?Both, one is for static transformations and the other for animations.