Hey all,
I am just learning the sound system in MSFS.
What is the difference between UpperBound and LowerBound?
From the SDK, which doesnt seem to tell me anything;
They can either be played when the watched value changes, or when the value reaches a specific range, which is defined by a LowerBound attribute and an UpperBound attribute (which default to -∞ and +∞) in the
<Range /> sub-element.
I am doing a sound using a Local Var and wish the sound to fire on the backwards swing of the animation (when the door is closing) at the 90% 'closed' point (just before it hits and is closed. KF's are 0-100, so it would fire at KF-7ish... Would I use UpperBound="0.9" ?