http://www.fsdeveloper.com/forum/threads/mesh-showing-over-runway-with-exclude.438534/
Hi,
I have a problem with some old scenery I downloaded, I think it may have been originally made for fs2004. It's the airport for mustique, and I'm using p3dv3. It has many bgl's but when loaded the ground covers the runway. I deleted all the bgl's and remade a basic version from stock in ade. But the downloaded scenery had some elements I needed so reintroduced bgl's one at a time. One of the bgl's with cvx in the name suddenly creates new terrain over the airport and runway even with an exclude that was working before the cvx bgl was added. The terrain could be different to the default terrain. So, is it possible to include mesh in a cvx or somehow let mesh show through? Confused, any help appreciated.
Thanks
Nick
Hi Nick:
If you tell us which specific scenery package you 'downloaded', we could help you to better implement the customization you have indicated to be your goal.
Assuming use and/or decompilation of BGLs from the above cited download of "
Mustique Island" scenery is for your personal use (
ex: learning how to make your own replacement CVX vector content if it is to be redistributed publicly), using
CXVExtractor, you can decompile and export a ESRI
SHP file of data within the "
Mustique" CVX vector BGL in question, then "Append" that SHP file within
SBuilderX.
BTW: If you are unable to get
SBuilderX 3.14 (64-bit) working in your Windows version, try using SBuilderX version 3.13 (32-bit).
If you cannot get either of the above versions of
SBuilderX to work in in your Windows version, please post in this thread, all error messages you are seeing when attempting to install / configure / run SBuilderX, so we can help get you fully up and running.
FYI: The default setting for FS SDK SHP2VEC compilation via
SBuilderX and AFAIK, all other FS scenery utilities is to (internally) utilize the
-ADDTOCELLS command switch parameter, so IMHO, you would not need to manually use a special procedure to implement that attribute in any resulting CVX vector BGLs output after processing and (semi-automatic) compilation via either
ADE or SBuilderX.
Hope this helps !
GaryGB