Mirror button in Gmax and 3ds Max

hairyspin

Resource contributor
The old lags all know there is one button on the Gmax or 3ds Max toolbar we never use - the Mirror button.



This is because in FS any object mirrored using the Mirror button will appear inside-out! Not good.
So why leave the blasted thing there on the toolbar? If you hold down Alt and drag the Mirror button down over the viewport you'll be presented with the chance to delete the thing.

Goodbye.... !


__________________________________________
with thanks to tobob at SOH who shared this tip. :wizard:
 

n4gix

Resource contributor
That's a good tip. It's also quite easy to use Customize to remove it from the toolbar.

However - and this is important - should you ever actually need the silly thing, it is still available to be used, it's just not in your face any longer! ;)
 
The old lags all know there is one button on the Gmax or 3ds Max toolbar we never use - the Mirror button.

This is because in FS any object mirrored using the Mirror button will appear inside-out! Not good.
removed because accurate
 
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hcornea

Resource contributor
I like the idea of a button I must not press under any circumstances.

It has been the plot of many a good movie ....
 
In defense of the much maligned mirror button ....

One of the early tips that the illustious Fr. Bill hammered into my cranial cavity (emphasis on the cavity), was to use Shape Merge as a sometimes-alternative to boolean cuts. One uses splines to create the "cutting" shapes.

HOWEVER, these darned splines are "handed" ... so you can do your shape merge (image a nice row of windows that you want to cut on the side of the fuselage) You place your circle-shapes (all attached, of course) on the right side of the fuselage, then do the shape merge, only to find the cuts appeared on the LEFT side of the fuselage. (which is okay, because you were going to do that anyway). Now you hit the mirror button, which "flips" the window-shapes, repeat the shape merge and the new windows are on the right side of the fuselage ... all without maniplulating the objects themselves.

The mirror button may not get much use, but it does have it's moments. Plus, by being there, it is also a testament to the modeller's strenght of will to resist temptation and use it when modelling "for real".
 
You know, adding mirror to the stack is so second nature to me, that I keep doing it after making the switch over to max. AND....I've often wondered if max mirror button would work. We know the effort to create Gmax from Max 4.0 clearly broke some things.

So, is it proven that Max's mirror button causes the same result as the Gmax's mirror button?
 

n4gix

Resource contributor
So, is it proven that Max's mirror button causes the same result as the Gmax's mirror button?
Yes it does, because as I wrote in another thread, the two operators have different functions and in how their use affects the scene.

  1. Mirror Tool: mirrors both the surface mesh/polys and the normals
  2. Mirror Modifier: mirrors only the surface mesh/polys
 
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