• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Missing scenery Exporting an .X file to a .dae file.

Hi,

I have a Direct X file, that I read in ModelConvertor, and it looks perfect with texture from a .bmp file.
I use ModelConvertor to export to dae and then import that into 3ds Max 2015.

Everything is fine, except in 3ds Max everything is grey. No textures.

It's probably something simple, like it can't find the BMP file, so I've liberally copied that all over the place,
but to no avail.

Any suggestions on how I can see what the file directory path is in 3ds Max, or what might be the reason
for the missing textures.

Thanks,

Max
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi Max,

I'm not a 3DS Max user, but I know in GMax we always had to manually change something in the material editor before textures would show. Could that be the case in 3DS Max as well?
 

tgibson

Resource contributor
After conversion you normally must click the little blue and white cube in the Material properties for the texture to appear on the objects.
 
Thanks Mr Gibson & Arno.

I realised the file directory paths weren't correct to the materials. I put this right and off it went.

Max
 
Hi Max,

I'm not a 3DS Max user, but I know in GMax we always had to manually change something in the material editor before textures would show. Could that be the case in 3DS Max as well?

Thanks for your help, Arno. I realised it was simply the file directory paths were pointing to the wrong place. I thought I had it covered by liberally dropping the bitmaps everywhere, but still missed the one place that they really had to be. :)
Max
 
Top