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FS2004 Mixed axis of effect when converting dae to fs2004 mdl?

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The mdl with transparent parts works fine in fs9, but is wrong if loaded in MCX.

Tonne2.jpg


The light was attached at (x,y,z) 0,0,3 and is now at 0,3,0 (and the transparent part also wrong)
 
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In that case it sounds like a bug in reading the mdl file.

I know you are very busy, but may I ask if you checked the reading routine?

The problem occured again in another forum:
 

arno

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Hi,

I'll have another look. But since I don't have FS2004 installed anymore, it can be hard to test for me when the simulator shows it fine and when MCX doesn't. Let me see if I can test with FSX instead.
 

arno

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I'll let you know if I have something to test. I'm debugging now and it seems I have found something in the code now, but I need to check it in more detail.

I would also have to test with a couple of FS2004 objects to be sure it doesn't break other things :)
 

arno

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Hi Guenther,

I'm quite sure I have found and fixed the bug now. Thanks for being so persistent after so many years :)

A new development release is being made now, it should be online in about 30 minutes or so.
 
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I found an older version in the recycler (13.03.2020) and restored it.
This version is able to import .dae files.
 

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Hi,

I think the problem is that you don't have the Visual C++ 2019 runtime files installed. But MCX should check that are startup and give you an error when they are not found. Looks like that check might not be 100% reliable. Which Visual C++ runtime files do you have installed now?
 

arno

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I still don't understand why you didn't get the error message at startup then. I add a check which downloads the installer directly for you. But it seems that did not fire on your machine.
 
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This morning I did not get the usual message of a new development version. I had to go to your website and download it.
Yes, I had the option "CheckforDownloadUnstable" True.
 

arno

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I don't mean that measafe
The. MCX should check if the runtime files are there and else give you a message. But that didn't seem to happen.
 

arno

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Hi,

I had another look at the check at startup and I think I was using the wrong registry key to check if the 2019 runtime files were installed. So I will fix that in the next development release. But since you already installed them by now you should not notice a difference of course :D
 
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Hi Arno, it is me again :)
Two years later the mixed axis are up again!
I attached 2x2 (Day/night, dusk/dawn) effects to an fs2004 model.
All looks perfect in MCX (1.6), but in FS2004 the Position and Rotation is wrong.

fx1.jpg



Is it an unresolvable error in makemdl.exe of FS2004?
I haven't FSX, so cannot compare it...

If you need something for tests (fx, bmp, mdl) just let me know
 
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