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Hi, Everyone
Is there a way of seeing in Model Converter X (any version; I use 130 and 140) the textures assigned to each piece of object?
I ask because, when exporting as 3DS object, when importing into gmax, many of the texture names are so messed up it bcomes impossible to figure them out. In a slightly more complex object, figuring out what textures go where becomes a nightmare.
Thanks
Fern
Is there a way of seeing in Model Converter X (any version; I use 130 and 140) the textures assigned to each piece of object?
I ask because, when exporting as 3DS object, when importing into gmax, many of the texture names are so messed up it bcomes impossible to figure them out. In a slightly more complex object, figuring out what textures go where becomes a nightmare.
Thanks
Fern