So, I created this 25 m fast intervention coast guard boat. I have to get pretty close to it to see the texture appearing, else it's all white. Texture is DXT1-16 bit with mipmap.
Any way to fix this problem?
Does it have anything to do with LOD's or actually the lack of them in my case? I see the same issue on some Harrier aircraft from MAIW.
I have 2 of my boat at a dock, one AI and one static coming from the same model. The static one doesn't lose it's texture at the same distance.
Also a question, is the change of mipmap synchronized with the change of LOD or are they independent?
As an example if we had 7 LOD's and 7 mipmaps would there be 7 changes of texture or could it possibly be 14?