ModelConverterX 0.55 release

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arno

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#21
Hi guys,

Happens with any FSX model?

I must say I did not really test that part, as exporting to FSX will loose a lot still at the moment (no animations, other properties can be lost, etc). So I mainly used the FSX importer to visualize models at the moment.
 

arno

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#23
OK, thanks. I think I know what is going wrong. I did not update the exporter for some of the changes I made in the FSX MDL importer a while ago.
 

rhumbaflappy

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#24
Hi Arno.

Exporting an FSX MDL as 3DS messes up things. Importing the 3DS to gmax is off XYZ.

Also exporting as 3DS should use TGA as texture extension, rather than DDS. I don't know if texture flipping is needed as well?

Dick
 

arno

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#25
Hi Dick,

Yes, that is right the other exporters have the same trouble. Actually I should say the FSX MDL importer is the one that makes the mess of it. It stores the object differently since I added support for animations, but the exporters still have to be updated for that.

I guess I did not came across this before, because I did not test the MDL import -> MDL export path. I should add that to my list of tests before each release from now on.

You can be sure it is on my list now to fix those exporters asap, for sure in the next release it will be ok (although I can't promise no features will be lost when importing MDL and then exporting again :)).
 

arno

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#27
Hi,

I'll check that. Last time things were OK, but maybe something is broken now. Happens with any model for you?
 

arno

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#28
Hi,

I can't reproduce the problem anymore. So maybe I fixed it already since the last release or it is something specific to your model. Does it happen on any model you export-import that way or just with a specific one?
 

arno

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#30
Hi,

I checked with the old version and that one is indeed not working correct. Only API macro -> 3DS -> Gmax will work correctly in that version. Once version 1.0 is released these problems are solved though.
 
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