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Hi Bill,
Could you send me the SCM file? It seems you have found an unsupported command or so. If I have your file I can debug the problem (and hopefully fix it as well).
It is on its way.
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Hi Bill,
Could you send me the SCM file? It seems you have found an unsupported command or so. If I have your file I can debug the problem (and hopefully fix it as well).
Hi Bill,
Thanks, I think I see the problem already. This SCM macro is so user-configurable, that it does not contain fixed vertices. It's size totally depends on the variables the user enters while placing the object. At the moment ModelConverterX does not support the user variables though, so that is why you get the errors here.
I'll see if I can improve this in a future version, but there is no quick fix for this problem.
I have been trying to convert some further API files, all made with Novasim and have run into problems. In the attached example when the file is imported some sides of the building are textured whereas other sides are not. On looking at the .x file I see some of the texture file names have not been added correctly and consequently the .mdl file produced does not display the object correctly in FSX.
The programs starts, I can see the GUI, but without the menu bar.
I have been trying to convert some further API files, all made with Novasim and have run into problems. In the attached example when the file is imported some sides of the building are textured whereas other sides are not. On looking at the .x file I see some of the texture file names have not been added correctly and consequently the .mdl file produced does not display the object correctly in FSX.