FSXA ModelConverterX .mdl saving as 0kb

Jaeyo

Resource contributor
#1
My FSX won't open the model file. Looking at this the model file is 0kb. It shouldn't be.

Why is this?
 

Jaeyo

Resource contributor
#2
These are the error logs:
10:21 XtoMDL Information CRASHTREE no granularity specified
10:21 XtoMDL Information CRASHTREE completed in 00:00:00.0425312
10:21 XtoMDL Information error : Vertex list has too many vertices (74329), max allowed: 65535
10:21 XtoMDL Information error : Attempting to add an invalid vertex buffer!
10:21 XtoMDL Information error : Vertex list failed allocating. Most likely exceeds the 65535 limit.
10:21 XtoMDL Information error : Failed to resolve vertex: Vert1997
10:21 XtoMDL Information Usage: XToMDL.exe /KEEP /NOGUI /BATCH /NOCRASH /BMP2DDS /XMLSAMPLE /XANIM /DICT:DictFileName /OUT:OutfileName Filename.X
 
#4
Hi,

Note that you can use the same texture, but the parts using that texture must be split into using two or more materials, with a tiny difference in one of the material settings.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#5
Note that this splitting is something that MCX should do by itself, so apparently that is not the case here. Are you using the latest development release?
 
#6
Hi,

Note that you can use the same texture, but the parts using that texture must be split into using two or more materials, with a tiny difference in one of the material settings.
I knew this rule when you hit the limit but it has not happened in so long i forgot you need a alteration in the settings. Thanks for mentioning that.
 
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