Hi all guys,
I've already tried to look for this kind of "problem" but I didn't manage to find a thread about this.
I'm just getting into modelling and animation for P3D v4.4 and I use Blender 2.82 with MCX 1.4.0. I already managed to put 3d object into already existing planes butI got some question with no answer:
1)Which are the most suitable format to export from blender to MCX? I found out thath .obj work the best for me but doesn't export the animations.
2)Even if I assign a material to an objext in Blender when I import the .obj into MCX, opening the material editor it says "color FFCCCCCC" and I need to link manually the textures with every piece. Which is the right process of doing it?
3)I found that it's possible to create animations directly in MCX, but I got no idea how to "link" that animation to a trigger.. like if I press Shift+E the door has to open... Since I put on an helicopter a sling system, I was able to animate the hook but the black wire doesn't deploy at all any help?
4) Can I animate the model in Blender and then export directly model+animation into MCX? If yes which is the correct format? I can export in .dae .obj .fbx .abc .usd/usdc/usda .ply .stl .glb/gltf .x3d
I have installed also 3ds MAX but I can't figure out how to model with it, even if I set animation with 3ds and export in .x P3D v4 in MCX it says " XReader Warning Could not find linked animation for Plane" and animations don't show.
I've already tried to look for this kind of "problem" but I didn't manage to find a thread about this.
I'm just getting into modelling and animation for P3D v4.4 and I use Blender 2.82 with MCX 1.4.0. I already managed to put 3d object into already existing planes butI got some question with no answer:
1)Which are the most suitable format to export from blender to MCX? I found out thath .obj work the best for me but doesn't export the animations.
2)Even if I assign a material to an objext in Blender when I import the .obj into MCX, opening the material editor it says "color FFCCCCCC" and I need to link manually the textures with every piece. Which is the right process of doing it?
3)I found that it's possible to create animations directly in MCX, but I got no idea how to "link" that animation to a trigger.. like if I press Shift+E the door has to open... Since I put on an helicopter a sling system, I was able to animate the hook but the black wire doesn't deploy at all any help?
4) Can I animate the model in Blender and then export directly model+animation into MCX? If yes which is the correct format? I can export in .dae .obj .fbx .abc .usd/usdc/usda .ply .stl .glb/gltf .x3d
I have installed also 3ds MAX but I can't figure out how to model with it, even if I set animation with 3ds and export in .x P3D v4 in MCX it says " XReader Warning Could not find linked animation for Plane" and animations don't show.
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