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I'm now getting OOM exceptions. Here's an example:
This happens when selecting a node in a flatten in the default FSX project and moving the node. After several moves, the error occurs.
Other items...
1) I'm not sure that I understand the context menu key on page 6 of the manual. The 0, 1 and >1 columns don't seem to correspond to what I see active in the context menu. I'm assuming that some of this isn't coded yet.
2) Also, the Start function doesn't throw an exception anymore but it only allows adding a single node rather than either a polygon or polyline. This is probably as designed, but after one adds the first node and selects that node, the Add Node at Cursor option is not available.
3) Triangulate should be disabled if there is not a valid Blend Outline.
4) It's not possible to Start a Blend Outline. With other Start options, the Save button does not become active until the user explicitly selects a terrain type. With Blend, since there is no terrain type, the Save button is never active.
5) It is not possible to add a node at cursor to an exisitng Blend Outline, as the response is "Unknown Type".
Not a lot of major glitches, considering its still an alpha release. Just a thought on overall UI design. It might be cleaner to not allow changing the terrain.cfg source (Default, FSX, P3d etc.) while within the app, but rather the terrain.cfg version gets selected before the UI is displayed (ala ADE as an example).
Code:
************** Exception Text **************
System.OutOfMemoryException: Out of memory.
at System.Drawing.TextureBrush..ctor(Image image, WrapMode wrapMode)
at System.Windows.Forms.ControlPaint.DrawBackgroundImage(Graphics g, Image backgroundImage, Color backColor, ImageLayout backgroundImageLayout, Rectangle bounds, Rectangle clipRect, Point scrollOffset, RightToLeft rightToLeft)
at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset)
at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle)
at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
TS Pro
Assembly Version: 0.0.1.8
Win32 Version: 0.0.1.8
CodeBase: file:///E:/Program%20Files%20(x86)/Terrain%20Sculptor%20Pro/TS%20Pro.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
FSUIPCClient
Assembly Version: 2.4.4910.2
Win32 Version: 2.4.4910.2
CodeBase: file:///E:/Program%20Files%20(x86)/Terrain%20Sculptor%20Pro/FSUIPCClient.DLL
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
This happens when selecting a node in a flatten in the default FSX project and moving the node. After several moves, the error occurs.
Other items...
1) I'm not sure that I understand the context menu key on page 6 of the manual. The 0, 1 and >1 columns don't seem to correspond to what I see active in the context menu. I'm assuming that some of this isn't coded yet.
2) Also, the Start function doesn't throw an exception anymore but it only allows adding a single node rather than either a polygon or polyline. This is probably as designed, but after one adds the first node and selects that node, the Add Node at Cursor option is not available.
3) Triangulate should be disabled if there is not a valid Blend Outline.
4) It's not possible to Start a Blend Outline. With other Start options, the Save button does not become active until the user explicitly selects a terrain type. With Blend, since there is no terrain type, the Save button is never active.
5) It is not possible to add a node at cursor to an exisitng Blend Outline, as the response is "Unknown Type".
Not a lot of major glitches, considering its still an alpha release. Just a thought on overall UI design. It might be cleaner to not allow changing the terrain.cfg source (Default, FSX, P3d etc.) while within the app, but rather the terrain.cfg version gets selected before the UI is displayed (ala ADE as an example).