https://www.fsdeveloper.com/forum/t...th-display-after-compiling.444927/post-818218
Thank you Gary for those tips. I'll look at them tonight when I get home.
I also need to figure out how to set excludes for existing LWM data. I tried in SBuilder last night and had some wild anomalies pop up. The idea is to shrink Spirit Lake's size down and eliminate two other lakes and a number of small ponds in the debris flow.
As you will see in the Luis Feliz-Tirado tutorials cited / linked above, we must always
Exclude and then
Replace scenery.
I suggest that you first examine in FS Terrain SDK TMFViewer:
[FSX install path]\Scenery\0101\scenery\0dem_StHelens.bgl
[FSX install path]\Scenery\0101\scenery\dem1515.bgl
[FSX install path]\Scenery\0101\scenery\cvx1515.bgl
Jump to:
N46.201256, W122.192845
Zoom in, and note the vector object IDs for Vector polygons / Poly-Lines / ABPs ...to be excluded and replaced.
Correlate GUIDs of the terrain CVX vector objects with the info here:
https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc707102(v=msdn.10)#the-shp2vec-tool
https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc526968(v=msdn.10)
NOTE: Left Mouse button centers display
Click Keyboard <
+ > / <
-> Keys repeatedly to zoom in / out far enough to see
separate Road and Freeway Traffic lines
)
At the time Luis wrote the above tutorials (shortly after FSX RTM hit the shelves), there was no decompiler for CVX vector BGLs.
Now we have one, and it is a helpful way to maintain precision and reduce the workflow complexity for FS development.
For future use with
ex:
SBuilderX, I suggest you download Patrick Germain's
CvxExtractor:
https://www.fsdeveloper.com/forum/threads/cvxextractor-exporting-vector-data.432918/
For example, the local default CVX vector BGL:
[FS install path]\Scenery\0101\Scenery\cvx1515.bgl
...can be decompiled via Patrick Germain's
CvxExtractor into ESRI
*.SHP files.
Those ESRI
*.SHP files exported by
CvxExtractor can then be 'Appended' to a new empty project in
SBuilderX.
This would provide you with working copies inside
SBuilderX, of the existing default CVX vector data which can be modified as needed, without having to create it all oneself.
SBuilderX can display Terrain SDK Quad LOD-9 / QMID-11 Grid Lines as a guide to place
'Excludes' for these local CVX vectors:
Flatten (FLX*.SHP), Exclude (EX*.SHP), Roads (RDX*.SHP), Hydro Polys (HP*.SHP), Hydro Shorelines (HL*SHP.) etc.
SBuilderX can display Terrain SDK Quad LOD-13 / QMID-15 Grid Lines as a guide to place
'Excludes' for these local CVX vectors:
Freeway Traffic (FWX*.SHP)
NOTE: 'Flattens' may include Airport Background / Boundary Polygons (aka "ABP's")
You can also make changes to the 'Appended'
*.SHP CVX vector objects over a precisely Geo-referenced photo-real imagery background, then output 1 or more '
Replacement' CVX vector BGLs to modify the FS scenery area properly.
You can then compile the modified CVX vector objects (along with any desired new ones) into (1) or more replacement BGLs.
You may also wish to review a recent mini-tutorial on modifying Roads / Freeway Traffic that I wrote for Ken Manning here:
https://www.fsdeveloper.com/forum/t...ects-in-sbuilderx-for-katl.444877/post-817582
However, when you refer to "
LWM"
excludes, I infer- that you refer- ...to issues with anomalies due to 8-Bit grayscale
*.TIF transparency in a Land-Water Mask used via the Alpha channel of the "DAY" image, or via a stand-alone file as seen in your SDK Resample
*.INF above.
If you describe in more detail with a screenshot, exactly what anomalies you are seeing, we can likely sort that out quickly.
https://www.fsdeveloper.com/forum/t...th-display-after-compiling.444927/post-818218
I also noticed - in the DEM mesh pre-1980, Autogen-based scenery does not load in spite of an entire landclass change.
How do I get it to load? It looks like a wall of trees at the edge of the pre-1980 mesh, while the pre-1980 mesh is completely devoid of it.
Any suggestion helps.
-Steve.
IIUC, you are describing a 'lack' of Autogen on the texture area provided by your custom photo-real imagery BGL ?
If so, that is because you must create
custom Autogen annotations for your custom photo-real imagery BGL.
Note as well, only FSX
default Autogen annotations can be excluded by airport
BGLComp-XML type
Exclusion Rectangles.
FSX
custom Autogen annotations are excluded by
SHP2VEC CVX vector
Airport Background "
ExcludeAutogen"
polygons
FS
default Autogen, land/water class, CVX vector objects do not show on top of custom photo-real imagery unless you 'cut holes' in that imagery with the
Blend Mask to allow that scenery content to show through to the top.
Only CVX vector Freeway Traffic shows through to the top without 'cutting holes' in that imagery with the
Blend Mask.
I hope I understood your questions correctly.
GaryGB