Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Not in FSX. P3Dv3 and newer, however...
I routinely add mouse points on all models now. This way when I compile for P3Dv3 or v4, they will just work as desired. When compiling for FSX or FSX:SE they are simply ignored.
This way I don't have to maintain two separate .max files!
...
Is there any way of having the <MouseClick> see through an object, as in ignoring click on the object in front, and reacting to the object behind it?