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moving gauges in or out on the panel

Messages
306
Country
unitedstates
Looking at these numbers what do I change to move the gauges in or out?
//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_01

//gauge00=B50!Main, 0,0,1,1
gauge15=B50!LightInTrans, 87,727,22,22
gauge16=B50!LightsReverse121GVC, 91,653,100,22
gauge17=B50!LightAutoFeather, 123,727,22,22
gauge18=B50!RadioCOMM1, 678,378,109,63
gauge19=B50!RadioNAV1, 787,378,109,63
gauge20=B50!RadioNAV2, 896,378,109,63
gauge21=B50!LightFire, 214,649,26,26
gauge22=B50!AirTempVC, 518,350,137,137
gauge23=B50!Call_SignVC, 678,452,100,18
gauge24=B50!Light_hyd_press1, 67,762,22,22
gauge25=B50!Light_hyd_press2, 97,762,22,22
gauge26=B50!Light_hyd_press3, 127,762,22,22
gauge27=B50!Light_hyd_press4, 157,762,22,22
gauge28=B50!ManPress1649AFE_1, 197,20,150,150
gauge29=B50!ManPress1649AFE_2, 360,20,150,150
gauge30=B50!Tachometer1649AFE_1, 524,20,150,150
gauge31=B50!Tachometer1649AFE_2, 687,20,150,150
gauge32=B50!ManPress1649AFE_3, 197,696,150,150
gauge33=B50!ManPress1649AFE_4, 360,696,150,150
gauge34=B50!Tachometer1649AFE_3, 524,696,150,150
gauge35=B50!Tachometer1649AFE_4, 687,696,150,150
gauge41=B50!RadioAltimeterVC, 338,485,183,183
gauge42=B50!Airspeed1649AFE, 20,20,150,150
 
Messages
306
Country
unitedstates
I was trying something I thought I read where some of the gauges(FSX exported to MSFS) are behind a texture and if they are moved forward then you could see them.
 
Messages
2,025
Country
us-ohio
Only XML gauges from FSX stand a chance of working in MSFS.

I know of no way of changing the gauge size and position values to make them "move forward".
 
Messages
306
Country
unitedstates
Only XML gauges from FSX stand a chance of working in MSFS.

I know of no way of changing the gauge size and position values to make them "move forward".
Can different gauges from another plane be copied over??
 
Messages
896
Country
indonesia
panel.cfg only for gauge placement / include , not animation.
use xml gauge for any movement.
 
Messages
242
Country
unitedkingdom
Here's the explanation of why you can't move XML gauges 'in/out':

The $VC_01 texture is a bitmap area defined in the aircraft 3D model (i.e. the <aircraft>/model/***.mdl), and the XML (and html/js) gauges are 'painted' onto that texture.

So if the $texture is bigger than your single gauge (as in this case) you can choose the x,y coordinates *where* on that texture your gauge is going to appear. But you CANNOT change the position of the $texture (unless you edit the 3D model) so you can't bring the whole texture forwards or backwards.

The bad news: FSX cockpits with '2D' xml gauges don't really 'migrate' to MSFS. The 'conversion tool' will attempt to convert them to html/js (actually as a 'livery', not a 'vcockpit' because the FSX mdl needs that). For anything other than a very simple gauge you have to rewrite it in html/js. Not great, but that does allow you to re-use an excellent FSX 3D model.

The best example I have of an FSX conversion from no XML gauges working to a replacement html/js panel is the Ka6E glider on Paul Falke's page here. I appreciate this is zero help unless you're a gauge programmer.
 
Messages
35
Country
denmark
I use MSK MUSHSHAK T-17 and use VR , will it be possible to make some panel ( like Cessna) and lay it in to T-17 and use it in P3D V5.?
 
Messages
242
Country
unitedkingdom
To edit a 3D panel you need an aircraft model you can edit in the Blender 3D modelling tool, expertise in Blender, and a good understanding of the panel and gauges SDK. You cannot cut-and-paste a 3D panel or even individual 3D instruments from one aircraft to another by editting text config files.

TBH it's about time flight simulators had better support for 3D instruments as plug-in 'sim objects' but there's no sign of that yet (YHIHF). Some instruments are more complex than some aircraft.
 
Last edited:

n4gix

Resource contributor
Messages
11,674
Country
unitedstates
The $VC_01 texture is a bitmap area defined in the aircraft 3D model (i.e. the <aircraft>/model/***.mdl), and the XML (and html/js) gauges are 'painted' onto that texture.
Another way to describe this is that the $VC_01 dynamic bitmap acts like a movie screen. The gauges are projected onto the movie screen...

...however, just like a movie screen the bitmap is two-dimensional; it has no depth.
 
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