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Hello,
I have a scenery object that compiles correctly in MSFS 2024, but the new SDK GLTFValidator reports these two warnings:
GLTFValidator | Found in ...\FIMP2026_RA_Poste_Alimentation.gltf - Data below '-65504.000000' was clamped. In bufferView[7]: '' for accessor[7]: ''
GLTFValidator | Found in ...\FIMP2026_RA_Poste_Alimentation.gltf - Data above '65504.000000' was clamped. In bufferView[7]: '' for accessor[7]: ''
There are no errors, only these two warnings.
The object was created in Blender 4.2 and exported with the MSFS 2024 Blender exporter.
I have already:
What I cannot determine is what exactly bufferView[7] / accessor[7] refers to in this glTF file.
Is there a recommended way to identify the actual data responsible for the ±65504 values?
Could this be related to vertex positions, UV coordinates, normals, or another glTF accessor generated by the exporter?
Any advice on how to trace bufferView[7] / accessor[7] back to the corresponding mesh/object in Blender would be greatly appreciated.
Thank you!
I have a scenery object that compiles correctly in MSFS 2024, but the new SDK GLTFValidator reports these two warnings:
GLTFValidator | Found in ...\FIMP2026_RA_Poste_Alimentation.gltf - Data below '-65504.000000' was clamped. In bufferView[7]: '' for accessor[7]: ''
GLTFValidator | Found in ...\FIMP2026_RA_Poste_Alimentation.gltf - Data above '65504.000000' was clamped. In bufferView[7]: '' for accessor[7]: ''
There are no errors, only these two warnings.
The object was created in Blender 4.2 and exported with the MSFS 2024 Blender exporter.
I have already:
- applied all transformations (Ctrl+A → All Transformations)
- cleaned the mesh
- removed unnecessary vertices/triangles
- performed mesh cleanup/purge
- checked the object hierarchy
- checked the geometry for abnormal/extreme coordinates
- re-exported the object
- deleted the previous .gltf and .bin files before recompiling
What I cannot determine is what exactly bufferView[7] / accessor[7] refers to in this glTF file.
Is there a recommended way to identify the actual data responsible for the ±65504 values?
Could this be related to vertex positions, UV coordinates, normals, or another glTF accessor generated by the exporter?
Any advice on how to trace bufferView[7] / accessor[7] back to the corresponding mesh/object in Blender would be greatly appreciated.
Thank you!
