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I'm seeing the same... Lost all textures on my RWY/TWY markings.I somehow lost all my textures or at least the albedo is not showing. All my buildings are showing as in ambient occlusion.
The ones I made myself, yes...Reports of white textures on the Forum. Not sure in reference to what textures. One that the developer made themselves.
Probably. I restarted my PC but still the same. I notice my custom ground textures are showing though but nothing on objects and buildings even the Emissive textures are not showing.btw. Did y'all restart your computer? The changelog notes that a restart is required. They might just mean the sim though.
I browsed through most of the available scenery objects visible in DevMode, and most of the objects/names that seemed user made was all white.Probably. I restarted my PC but still the same. I notice my custom ground textures are showing though but nothing on objects and buildings even the Emissive textures are not showing.
I wonder if it's because of the texture type? I'm also using 8-bit color instead of 16 bit.I browsed through most of the available scenery objects visible in DevMode, and most of the objects/names that seemed user made was all white.
The metallic/comp textures should be 16 bit. 8 bit for albedo/normal is fine though. Maybe that makes the difference?!I'm also using 8-bit color instead of 16 bit.
I didn't know that. I thought 16 bit was only needed if you had alpha/transparency on your textures. I'll experiment with it.The metallic/comp textures should be 16 bit. 8 bit for albedo/normal is fine though. Maybe that makes the difference?!
Unfortunately the problem still remains even converting all my COMP textures to 16 bit. I wonder what did they change that could have caused this?It's in the SDK, in one of the material/texture pages. I was told that the reason for this is that when the textures are compiled, they apply some non-linearity magic to the comp/metallic map, which doesn't play ball with 8bit textures.