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MSFS texture compression - please help!

Messages
4
Country
sweden
Hello!

I am working in a livery for the PMDG 737 and decided to take things a bit further by replacing some of PMDG's textures with my own. However, I have noticed that MSFS automatically compresses and lowers the resolution of a texture when you get far away from it and while this is a good thing for performance it looks absolutely horrible when done on something like the spinning engine fan hubs. You don't have to go very far away for them to become very low resolution.

I wonder if there is a way to stop this compression from happening on a specific texture sheet? I don't know if it's relevant but when I look in the JSON file I find this:

{"Version":2,"SourceFileDate":133016082668597677,"Flags":["FL_BITMAP_COMPRESSION","FL_BITMAP_MIPMAP"],"HasTransp":true}

Does FL_BITMAP_COMPRESSION have anything to do with it?

Thanks for any help!
 
Messages
939
Country
australia
Most likely related to the FLAGS you can set for textures. Try the NOREDUCE flag to see if that stops mipmaps being built.

Hopefully someone who knows more about these flags can provide some more information.

 

=rk=

Resource contributor
Messages
3,685
Country
us-washington
The only other reliable way to do this requires editing geometry to change the effective size of the model.
 
Messages
4
Country
sweden
FLAGS actually did the trick. It's not perfect but much better than before. Thanks Anthony!
 
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