Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Yes. That's how the default BGLs are made.Hi,
I did this but when I export, the project is split in different airports.
do you think it is possible to develop several airports in the same project, I mean to export in a single product with only one entry in the marketplace ?
Thanks
Could you share the "DATA" folder that you have to make the 3 Maui airports? I'm doing a multiple SPB project and can't get more than one to compile. Doing something wrong in that FSdata xml I Bet. /DougHi Alain.
Attached is a project MauiProject. The airport XMLs are from MSFS ADE, They could easily have been made in DevMode. The project structure and XMLs were handmade with a text editor's help. All can be separately created via the DevMode, but the separate airport XMLs need to be manually placed into MultipleMaui\PackageSources\rhumbaflappy-multiplemaui\sceneries for this example. Just place the already tested airport XMLs into a single sceneries folder.
The project loads in DevMode and can be compiled by BuildAll. The MarketPlaceData is edited, saved and compiled in the inspector, not from the project BuildAll (something new I learned). The compiled project can then be added to the Community folder. I don't have a marketplace registration from Microsoft, so I leave that to you.
What process did you use to split them out into separate bgl files?Yeah, definitely possible. I had 16 in mine (and everything worked just fine), before I split them into separate BGLs.