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Hi,
Can anyone help with a quick question? Is it possible to add more than one texture to a part in FSDS3? I've created a fuselage as one long cylinder, and my 512x512 texture file is stretched along this part. What I want to do is to add several 512x512 files along the length of the fuselage.
Is the only way to achieve this to make several shorter fuselage sections as individual parts and then join them all together?
If so, can anyone tell me what the ideal length is for a section to comfortably fit a 512x512 texture file?
Thanks
Karl
Can anyone help with a quick question? Is it possible to add more than one texture to a part in FSDS3? I've created a fuselage as one long cylinder, and my 512x512 texture file is stretched along this part. What I want to do is to add several 512x512 files along the length of the fuselage.
Is the only way to achieve this to make several shorter fuselage sections as individual parts and then join them all together?
If so, can anyone tell me what the ideal length is for a section to comfortably fit a 512x512 texture file?
Thanks
Karl