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I could no longer load one of my projects. It was due to the number of projected mesh.
I had CTD's in the Scenery Editor when loading the assets (load this asset group), if I had more than 3 projected meshes. I solved it by combining all ground polys into a single 3-D model and exporting them as a single glTF file. Before that I had loaded several glTF models in the scenery. The Scenery Editor no longer crashes and the project could be created without any problems.
So the problem seems to be projected mesh when more than 3 projected mesh's are to be loaded in the scenery editor.
My question too. I also managed to merge to one 3D model and it worked.How do you assign the polygon overlay hierarchy within one file?
I usually set the order in the material settings. But in this case I didn't need to set a priority, as the layout just consists of the ground markings like taxilines and boundary lines. In the Scenery Editor, the ProjectedMesh has the lowest priority 0.How do you assign the polygon overlay hierarchy within one file?
Do you know if the order is like FSX or P3D? Higher number means higher or lower priority?I usually set the order in the material settings. But in this case I didn't need to set a priority, as the layout just consists of the ground markings like taxilines and boundary lines. In the Scenery Editor, the ProjectedMesh has the lowest priority 0.
View attachment 69358
You mean the draw order in the material settings? I'm not so sure anymore whether this function also applies to projected mesh. The documentation for Draw Order states:Do you know if the order is like FSX or P3D? Higher number means higher or lower priority?
Regards,
-=Manwlo=-
higherHigher number means higher or lower priority?
It didn't seem to affect the priority but I will do another check since there are more than one materials.higher
a polygon with priority=1
has priority than a polygon with priority=0
So you mean attach them all together to make ONE editable poly and apply the texture to each element?Always good to know if you're not alone.
Initially I was a bit puzzled when seeing that some other 3rd party sceneries weren't suffering from the same problem. Apparently they are working with only one projected mesh, which works just fine.
So in my case I wend ahead and had to order the materials (inside a sub-material) in 3DS to match the ordering I wanted and then everything was fine again (strangely the "draw order"field inside the materials didn't work at all for me, not matter which way around I put in the numbers, the only thing that seems to work is the ordering of the materials itself). Important: Everything had to be into merged ONE object for the ordering to work.
Which is of course a lot more complicated if you have the same materials used on various layers. You can just copy/paste them but this will likely result in additional draw calls and thus having a slight impact on performance.
So you mean attach them all together to make ONE editable poly and apply the texture to each element?
My project consists of 20 different editable polys with one material in each. I m trying to merge them with the attach button but this function creates several multi object materials. Is there a way to merge them and each polygon keeps it's material?