MV-22B Osprey (Release 1.0)

#1
This freeware add on (not public domain), can donates if you want spare some to me.

MV-22B project Release 1.0
https://drive.google.com/open?id=0B4WtzIE3_ECjMjBqVVJNeGdjSEk
mirror (@letourn help)
https://www.dropbox.com/s/w4a2rlv5cit5b1n/MV-22B_Osprey_Release_1.0.zip?dl=0

Paint Kit
https://drive.google.com/open?id=0B4WtzIE3_ECjNTBiWlBURHM2V3M
mirror (@letourn help)
https://www.dropbox.com/s/pfysp40uewek7go/MV-22B_Osprey_paintkit.zip?dl=0

-package using manual installation
-recommended to read flight manual
-tested in FSX-A, FSX-SE, and P3D v3.3

note:
- feel free to publish screenshot/video on this forum or other forum/website.
- before ask a question or problem raising, please read flight manual first.
- use this forum for issue or problem not cover in flight manual.
- request permission please use PM.

Have wonderful flight
Kalong

Additional Fix:
1. blooming issue, manual install. copy paste this mdl file on model folder, backup if necessary.
https://drive.google.com/open?id=0B4WtzIE3_ECjTzZqRTdjMHFZWEE
mirror
https://www.dropbox.com/s/5l1xo32lk5jzycm/MV-22B 01.5_in.MDL?dl=0

2. blade invisible in multiplayer and stick/throttle black, copy paste in MV-22B_Osprey. will ask for overwrite file. always backup first before make any change
https://drive.google.com/open?id=0B4WtzIE3_ECjZ1Vxa2kzOXpYZ28

Minor Update:
1. Rob Barendregt new gauge for pickup external load, air refueling include additional camera to make live easier. http://www.fsdeveloper.com/forum/threads/mv-22b-osprey-release-1-0.439626/page-9#post-770976

2. This release only compatible in 32 bit architecture as: FSXA, FSX:SE, P3D v1.x, P3D v2.x, P3D v3.x

Custom Livery:
1. Letourn https://drive.google.com/file/d/0ByDa9IjWMC5WR0FDRGhkSzV5aUk/view?usp=sharing
 
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#2
Guys, I definitely recommend reading the flight manual -- you really do need to start your flight in a certain manner or none of it works as intended.

Really what we need is some helpful soul to come along and create a nice tutorial flight video for the rest of us.
 
#4
Guys, I definitely recommend reading the flight manual -- you really do need to start your flight in a certain manner or none of it works as intended.
Really what we need is some helpful soul to come along and create a nice tutorial flight video for the rest of us.
@Heater still working on it.

Don't know about anyone else but I'm not getting textures on the flying controls in the VC in FSX.
try to self solving:
do you have DXTBmp software (freeware)? can you use it?
if no, then wait other report for that texture.
if yes, would you reconvert dds file in texture folder using DXTBmp software. file: CV-22B_trotstick.dds

Regards, kalong
 

rcbarend

Resource contributor
#6
*** Post on throttle texture problem removed .... Allready answered and solved in later replies ***

Rob
 
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rcbarend

Resource contributor
#9
Guys, I definitely recommend reading the flight manual -- you really do need to start your flight in a certain manner or none of it works as intended.
Yes, you are absolutely right about the necessity to read the FlightManual.

To avoid any disappointments: this is NOT a download-unzip-and-fly addon.
It's packed with realisme features and systems, which makes it more difficult to fly initially then a default aircraft.
Like:
- Engines need to be started with the StarterLevers (Cntr-E doesn't work) and the APU On.(on the VC overhead panel).
- You need specific controls to control the nacelles (default: via keys/buttons assigned to AileronTrim). See especially the last chapter of the FM.
- You need to have FSUIPC (unregistered version suffices) installed and working.
- You cannot perform VTOL when total weight > ca. 50.000 lbs (you have to drop fuel and/or payload).

Furthermore:
- There ARE some animation restrictions in SC/MP operation (for the remote aircraft)
- In case you wonder why both proprotors visually start to rotate when you start only one engine: that's realisme ...LoL

The FM also describes how you can make initial Cold&Dark and Flight-Ready flights, and save them for future use.

But the good news is, that once you created/saved such standard flights, reloading it a next time will give you a defined situation (generally: the state you saved the aircraft in).
Like: when you reload a saved flight-ready flight, you don't need to go through the hassle of systems/engines startup.
Unlike some other advanced aircraft addons, where you have to go through a (sometimes) lengthy startup procedure each time you load the aircraft ......

As a sidenote: we have tested this addon with a few betatesters, on various P3D/FSX platforms.
So no doubt issues will pop when other simmers start using this addon, since the permutations of FSX/P3D versions, OS-versions, used HW and FS settings is endless; and it's impossible to test this all for a first release.
Hope you understand ....

Best regards,
Rob
 
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#12
Really what we need is some helpful soul to come along and create a nice tutorial flight video for the rest of us.
Im am making a walk-through video on the systems for this release, although I highly encourage Ripcord and Robs advice on reading the manual. Like Rob said, This isnt just an install-n'-fly type of plane. It is rather complex. @kalong: Ill be busy over the next few days and wont have much time on the video, Ill try and get it out asap.
 
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