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I have decided that my 3d objects would probably look far better if I used MSFS 'standard' material and with the Color, Roughness and Normal images.
Firstly many of the materials I have used have a 'normal_dx' image as well as a 'normal_gl' image. It seems both have the same capability, only their green channel (RGB map) is inverted to each another. Does it matter much which one to use? Does it relate to whether you have a nVidia graphics card?
Secondly there also exists the Base Color for the MSFS material. Is this used for changing say the darkness or tint or whatever?
Firstly many of the materials I have used have a 'normal_dx' image as well as a 'normal_gl' image. It seems both have the same capability, only their green channel (RGB map) is inverted to each another. Does it matter much which one to use? Does it relate to whether you have a nVidia graphics card?
Secondly there also exists the Base Color for the MSFS material. Is this used for changing say the darkness or tint or whatever?


