• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

My Wish: How FS Uses the CPU

Since I have finally begun spending some serious time "diving in" to FSX, I have noticed lots of little things that could be improved but....one thing that really stands out is the limitation on how FSX uses a CPU.

While watching execution of many phases of FSX with the Task Manager/Performance window open, it shows that FSX, probably out of necessity, remains basically a single-CPU animal. While there is multi-threading obviously going on, and in my case on a quad-core Intel, three of the four cores have very little use, and only on periodic occasion.

My wish for the next generation of FS, would be to have it coded such that the USER has the ability to adjust execution to some degree such that a multi-core CPU could make much better use of its horsepower. This could be done automatically by FS or the user could specify a selection to use multi-core processing as an example.

Anyway, seems sad to waste all that computing power and have FS choking on large-poly count planes and scenery when it might not have to :D

Cheers/Regards -- Bob --- ;)