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FSX Mytilini Int. Airport-LGMT

Messages
145
Country
netherlands
This is a scenery I've been working on for a month or two now. It is a scenery of LGMT and also LG0D on the island of Lesbos(LG0D is a small military airstrip which is not used anymore but cannot be missed on the island). These shots are all W.I.P and are thus not even close to being the final result. Also these are rendered using an external application, in-sim testing has yet to be started.

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Any feedback is really appreciated. :)
 
Messages
520
Country
greece
Wow, it looks fantastic!! A really important addition to the Greek Airports collection. Are you going to do custom ground poly?
 
Messages
145
Country
netherlands
Thanks a lot, I really appreciate it. I do plan on making custom GP but it's my first scenery so it will be hard.
 
Messages
520
Country
greece
If you think you need any assistance with the ground polygon, I can help you.
I have designed quite a few up to now.

Good luck with Mytilini, I'll be checking the progress! :)

Regards,

Petros
 
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Messages
145
Country
netherlands
If you think you need any assistance with the ground polygon, I can help you.
I have designed quite a few up to now.

Good luck with Mytilini, I'll be checking the progress! :)

Regards,

Petros

I will send you a message if I get any problems, thank you very much. I've been testing some GP work and it looks like I get the basics. Hope to post some shots this weekend of the terminal progress.

Regards,

Brian
 
Messages
145
Country
netherlands
I've been working for 3 hours straight and made some progress. Started on the backside of the terminal as well as the fire station. Here are some renders:

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As a fun challenge I will try to make a sloped runway for Polichnitos, since it is an abandoned airfield and it has a visible slope.
 
Messages
6
Country
greece
Nice work.

If you need any real-world data (details, pics, data etc) you can ask me, I work @ LGMT's highest point ;)
 
Messages
145
Country
netherlands
Thank you very much for your compliments. It really helps keeping me motivated.

I don't use 3dsmax, I actually use Cinema 4D and Blender. I than export it as a 3ds file and use gmax to export it to FSX. The renders in the thread are rendered with ambient occlusion which I will bake onto it once I'm ready for the textures.

I am working on my first export and discovered a major problem. Some of the polygon's normals are reversed so that means the polygons are inverted(some polys are blue and some yellow, the blue ones won't show up in FSX as they are facing backward:mad:). I am fixing it now and development is going on. :)
 

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Messages
145
Country
netherlands
Nice work.

If you need any real-world data (details, pics, data etc) you can ask me, I work @ LGMT's highest point ;)

Wow that's great thank you very much. :) I do need some pictures of the fuel station and the B-apron. I really appreciate this offer. I don't know if this is very hard for you but I also need some data of the airport lights because the data I have are old blurry charts and satellite images.
 
Messages
520
Country
greece
Let me ask you...how did you render your building so realistically?
I have 3dsmax but my renders looks like paper :(
 
Messages
145
Country
netherlands
My first ever work on groundpolys. This is really fun to do actually :). Still a lot left to work on but the first results are there. The terminal can be seen in the background and the export went very well, no loss in FPS luckily.

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It's not much yet but I'm happy to say that it does work.
 

Dutcheeseblend

Resource contributor
Messages
1,541
Country
netherlands
Nice start! I recognise the feeling after getting your work into FSX and it proves working:D it's fun!

Keep it going!
 
Messages
520
Country
greece
Excellent Job!!

My suggestion for the ground poly:

You may try to add some more resolution and sharpness to the asphalt texture by adjusting the UV Map values. In other words, the texture will repeat itself more and it will appear as higher resolution :)
Also, make sure you are export your asphalt texture with Mipmaps. It will appear better in distance.

Otherwise, your work is totally awesome! Can't wait to see its progress!
 
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Messages
145
Country
netherlands
Excellent Job!!

My suggestion for the ground poly:

You may try to add some more resolution and sharpness to the asphalt texture by adjusting the UV Map values. In other words, the texture will repeat itself more and it will appear as higher resolution :)
Also, make sure you are export your asphalt texture with Mipmaps. It will appear better in distance.

Otherwise, your work is totally awesome! Can't wait to see its progress!

Thanks for the tip I will try it out, as for texture resolution: I discovered that I exported my 1024 px texture instead of my 2048 so that was kind of stupid :eek:(I did increase the UV values though for better texture resolution)As for mipmaps I don't really understand this. I checked the box for exporting with mipmaps(these where the textures in the screenshots) and when I tried them without mipmaps they looked far more detailed from a distance:confused:
 
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