Gary,
I appreciate your selfless efforts in ironing out the kinks with this scenery, but rather than have you grind thru something that may not resolve my issues, I think I may just bin this scenery and let you pursue what you want to do with your free time. I do thank you for you time and talent.
I think N57 merits some further tweaking to optimize it for use in any version of P3D you prefer.
N57 looks outstanding in MSFS, BTW; have you considered upgrading to MSFS ?
AFAIK, MSFS is actually less demanding on computers than P3D..
FYI: I do own and use both MSFS 2020 and 2024, but I do still use FS2Kx from time to time.
It is not a problem for me to assist with 'some' things; my thought was you could tweak N57 yourself fairly easily via ADE or SBuilderX.
The extra work incurred here is that the ADE
*.AD4 Project file was not included in the add-on by the author, so one must re-constitute the CVX Vectors from the CVX BGL in order to view and/or edit them.
But, this particular task is not all that complex to do, especially if it is done in SBuilderX after extracting those CVX Vectors from the CVX BGL via Patrick Germain's CvxExtractor utility
Are you receptive to learning to do some basic things in SBuilderX ?
I will ask one question: when I open a airport with ADE and I place the runway horizontally (east/west) and then I click on the yellow exclude box and right click on the airport, the whole layout of the airport will move in a 45 degree slant. If I wanted to exclude a runway, I would not be able to draw exclude box that would encase just the runway, it will go from upper left to lower right and not encase just the runway. How does one draw exclude box on just what I want to exclude without ADE moving the whole airport at a different angle?
So, IIUC, that is a general ADE question regarding how to work the ADE controls with the Menus and Mouse.
The Yellow Square icon is indeed an Exclusion 'Rectangle', but it does not directly exclude all- or part- of a RWY.
To do that, one must directly Select the RWY and edit it by clicking on it in the ADE workspace GUI.
The scenario you described above suggested that your computer may have skipped over some menus and dialog boxes that activate the "Rotate Airport" mode.
Taking things a step at a time normally will not skip menus / dialog boxes or propel you into Rotate Airport; you would see it on screen.
I assume your vision is OK, and your computer does not 'lag' to the point of dialogs not writing the screen promptly after mouse clicks.
PS:
This morning I had a hunch which might help explain why the textured ground surface altitude acts weird at N57.
Do you have a ADE-created "*_ALT.bgl" file for N57 in [FSX or P3D install path]\Scenery\World\Scenery sub-folder ?
If not, I do still have plans to test some things to sort out the anomalous terrain texture display at N57, including those cited here:
https://www.fsdeveloper.com/forum/t...-poly-on-a-flattened-area.431037/#post-680485
GaryGB