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P3D v4 (N57) In Toughkenamon, Chester County, Pennsylvania (PA), USA. By Christopher G. Clawson.

In the n57 zip file there is a zip file called smlairob.zip and in it a read me that reads
Small Airstrip Objects SS FS9 scenery objects by Sidney Schwartz, with animated windsock by Jörg Dannenberg
Contact: sidney.schwartz@comcast.net

I did not use it.

Which CVX file ...the default FSX / P3D "CVX27170.bgl" ?

FYI: CVX27170.bgl contains all CVX Vector content for [FS install path]\Scenery\0302\Scenery area ...which is LOD-5 sized ! :yikes:


Instead, we must use a corrected AB Flatten with the Altitude set to match that of the default N57 ARP / RWY AFD infrastructure.

Attached below is a BGL to exclude- and replace- default N57 AB Flatten (Altitude corrected to match N57 ARP / RWY AFD objects).

Notice we no longer see terrain textures draped onto the ground popping up over the RWY by ~1mm -or- 2mm in FSX:

View attachment 97796








Did you attempt to place one at N57 yourself ?




GaryGB
No I didn't I used the scenery and texture folders in P3DV5.4
 
I do not show the windsock anomaly in FSX:

View attachment 97802


I need to extract / look at CVX Vector Terrain objects at N57 by Appending to SBuilderX / importing into Sketchup; this is quite odd. o_O

GaryGB
HI,
Wanted to check with you to see of any further developments with this scenery.... Looks good in your FSX ( I use to use that) but in P3DV5, the issue of a grass covered taxiway looms and
errant wind sock that flies with no pole. This windsock is a doozy in that it doesn't show in both ADE and in your FSX yet a supplemental zip file was included that was suppose to add a
windsock with animation
1758727158621.gif
 
Hi again:

P3Dv3 and later presented a different requirement for display of windsock objects that use environmental variables via SimObjects.

Thus, the FS9 and FSX, P3D v1.4x windsock put together by jdberg and Arno no longer displays in latter P3D versions.


New methods were required in conjunction with new MDLs via special SimObject code.

https://www.fsdeveloper.com/forum/threads/attached-windsock.442532/


Generally speaking, several varieties of such windsock objects later became available for free, and nearly all work via SODE.

SODE is SimObject Display Engine - software generously provided by Jeffrey Stähli (aka "12bpilot")

SODE compatible windsocks can be placed via his customized version of WhisPlacer ...adapted by 12bPilot for use with SODE.

https://sode.12bpilot.ch/?page_id=14


Notable libraries of SODE compatible windsocks include Christian Bahr:

https://www.fsdeveloper.com/forum/resources/animated-windsocks.214/


...and a number of French developers, such as that of Jacques-Paul Bollard:

https://library.avsim.net/file/188397-dieuze-gueblange

This add-on package is especially interesting as it may be possible to save some complexity in placement by editing a copy of his XML.:idea:


There are possible issues one may need to consider when using such objects in latter versions of P3D, including performance.

https://www.google.com/search?q=Pre...HihLCBwkwLjEwLjEyLjHIB0s&sclient=gws-wiz-serp


https://www.avsim.com/forums/topic/645659-resolved-any-sode-experts-out-there/


Please note that implmentation of new windsocks in P3Dv6 is mentioned here:

http://web.archive.org/web/20230710...d.com/SDKv6/prepar3d/what_is_new/new_v60.html

"Updated windsock models and animations"

I do not have P3Dv6, so I cannot vouch for what that may involve, and wherther they are anywhere near the quality of 3rd party objects.



I have not had time to dabble with SODE in FSX / P3D, so you need to study how to do this and/or solicit help from others here at FSDEV.


AFAIK, prior threads here show you may have previously sought help with a windsock for use in latter versions of P3D.

https://www.fsdeveloper.com/forum/threads/downloads-section-missing.455563/post-904280

https://www.fsdeveloper.com/forum/threads/animated-windsocks-in-p3d-v5-3.455562/


To refresh your memory on the SODE option, you may wish to review this info:

https://www.fsdeveloper.com/forum/threads/attached-windsock.442532/post-796260

https://sode.12bpilot.ch/?wpdmpro=sode-placer-v0-4&wpdmdl=2237&refresh=68d412747e82d1758728820

https://sode.12bpilot.ch/?document=tutorials/sode-placer-workflow

https://sode.12bpilot.ch/?document=tutorials/vdgs-workflow


https://sode.12bpilot.ch/?page_id=9

https://sode.12bpilot.ch/?wpdmpro=sode-user-guide&wpdmdl=412&refresh=68d41176299551758728566

https://sode.12bpilot.ch/?wpdmpro=sode-migration-guide&wpdmdl=414&refresh=68d41d0860e061758731528

https://sode.12bpilot.ch/?wpdmpro=sode-jetway-sdk-v1-2&wpdmdl=520&refresh=68d41d08723111758731528

https://sode.12bpilot.ch/?wpdmpro=s...ys&wpdmdl=429&refresh=68d41d08833361758731528

https://sode.12bpilot.ch/?wpdmpro=s...ys&wpdmdl=429&refresh=68d41d08833361758731528

https://sode.12bpilot.ch/?page_id=101

https://sode.12bpilot.ch/?wpdmpro=s...ew&wpdmdl=408&refresh=68d41d780c6b01758731640


I shall attempt to see what may be causing the anomalous terrain display of the CVX Vector Land Class ground textures at N57.

My initial impression is that although it is an interesting airport, this specific add-on may merit a new version of such terrain textures.

That can be done using either ADE or SBuilderX.


More on this inquiry as time permits, possibly later today. :)

GaryGB
 
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Hi again:

P3Dv3 and later presented a different requirement for display of windsock objects that use environmental variables via SimObjects.

Thus, the FS9 and FSX, P3D v1.4x windsock put together by jdberg and Arno no longer displays in latter P3D versions.


New methods were required in conjunction with new MDLs via special SimObject code.

https://www.fsdeveloper.com/forum/threads/attached-windsock.442532/


Generally speaking, several varieties of such windsock objects later became available for free, and nearly all work via SODE.

SODE is SimObject Display Engine - software generously provided by Jeffrey Stähli (aka "12bpilot")

SODE compatible windsocks can be placed via his customized version of WhisPlacer ...adapted by 12bPilot for use with SODE.

https://sode.12bpilot.ch/?page_id=14


Notable libraries of SODE compatible windsocks include Christian Bahr:

https://www.fsdeveloper.com/forum/resources/animated-windsocks.214/


...and a number of French developers, such as that of Jacques-Paul Bollard:

https://library.avsim.net/file/188397-dieuze-gueblange

This add-on package is especially interesting as it may be possible to save some complexity in placement by editing a copy of his XML.:idea:


There are possible issues one may need to consider when using such objects in latter versions of P3D, including performance.

https://www.google.com/search?q=Pre...HihLCBwkwLjEwLjEyLjHIB0s&sclient=gws-wiz-serp


https://www.avsim.com/forums/topic/645659-resolved-any-sode-experts-out-there/


Please note that implmentation of new windsocks in P3Dv6 is mentioned here:

http://web.archive.org/web/20230710...d.com/SDKv6/prepar3d/what_is_new/new_v60.html

"Updated windsock models and animations"

I do not have P3Dv6, so I cannot vouch for what that may involve, and wherther they are anywhere near the quality of 3rd party objects.



I have not had time to dabble with SODE in FSX / P3D, so you need to study how to do this and/or solicit help from others here at FSDEV.


AFAIK, prior threads here show you may have previously sought help with a windsock for use in latter versions of P3D.

https://www.fsdeveloper.com/forum/threads/downloads-section-missing.455563/post-904280

https://www.fsdeveloper.com/forum/threads/animated-windsocks-in-p3d-v5-3.455562/


To refresh your memory on the SODE option, you may wish to review this info:

https://www.fsdeveloper.com/forum/threads/attached-windsock.442532/post-796260

https://sode.12bpilot.ch/?wpdmpro=sode-placer-v0-4&wpdmdl=2237&refresh=68d412747e82d1758728820

https://sode.12bpilot.ch/?document=tutorials/sode-placer-workflow

https://sode.12bpilot.ch/?document=tutorials/vdgs-workflow


https://sode.12bpilot.ch/?page_id=9

https://sode.12bpilot.ch/?wpdmpro=sode-user-guide&wpdmdl=412&refresh=68d41176299551758728566

https://sode.12bpilot.ch/?wpdmpro=sode-migration-guide&wpdmdl=414&refresh=68d41d0860e061758731528

https://sode.12bpilot.ch/?wpdmpro=sode-jetway-sdk-v1-2&wpdmdl=520&refresh=68d41d08723111758731528

https://sode.12bpilot.ch/?wpdmpro=s...ys&wpdmdl=429&refresh=68d41d08833361758731528

https://sode.12bpilot.ch/?wpdmpro=s...ys&wpdmdl=429&refresh=68d41d08833361758731528

https://sode.12bpilot.ch/?page_id=101

https://sode.12bpilot.ch/?wpdmpro=s...ew&wpdmdl=408&refresh=68d41d780c6b01758731640


I shall attempt to see what may be causing the anomalous terrain display of the CVX Vector Land Class ground textuires at N57.

My initial impression is that although it is an interesting airport, this specific add-on may merit a new version of such terrain textures.

That can be done using either ADE or SBuilderX.


More on this inquiryas time permits, possibly later today. :)

GaryGB
Gary, I appreciate your selfless efforts in ironing out the kinks with this scenery, but rather then have you grind thru something that may not resolve my issues, I think I may just bin this scenery
and let you pursue what you want to do with your free time. I do thank you for you time and talent.
I will ask one question, when I open a airport with ADE and I place the runway horizontally (east/west) and the I click on the yellow exclude box and right click on the airport, the whole layout of the
airport will move in a 45 degree slant. If I wanted to exclude a runway, I would not be able to draw exclude box that would encase just the runway, it will go from upper left to lower right and not
encase just the runway. How does one draw exclude box on just what I want to exclude without ADE moving the whole airport at a different angle?
 
Gary,

I appreciate your selfless efforts in ironing out the kinks with this scenery, but rather than have you grind thru something that may not resolve my issues, I think I may just bin this scenery and let you pursue what you want to do with your free time. I do thank you for you time and talent.

I think N57 merits some further tweaking to optimize it for use in any version of P3D you prefer.

N57 looks outstanding in MSFS, BTW; have you considered upgrading to MSFS ?

AFAIK, MSFS is actually less demanding on computers than P3D..

FYI: I do own and use both MSFS 2020 and 2024, but I do still use FS2Kx from time to time.


It is not a problem for me to assist with 'some' things; my thought was you could tweak N57 yourself fairly easily via ADE or SBuilderX.

The extra work incurred here is that the ADE *.AD4 Project file was not included in the add-on by the author, so one must re-constitute the CVX Vectors from the CVX BGL in order to view and/or edit them.

But, this particular task is not all that complex to do, especially if it is done in SBuilderX after extracting those CVX Vectors from the CVX BGL via Patrick Germain's CvxExtractor utility

Are you receptive to learning to do some basic things in SBuilderX ?


I will ask one question: when I open a airport with ADE and I place the runway horizontally (east/west) and then I click on the yellow exclude box and right click on the airport, the whole layout of the airport will move in a 45 degree slant. If I wanted to exclude a runway, I would not be able to draw exclude box that would encase just the runway, it will go from upper left to lower right and not encase just the runway. How does one draw exclude box on just what I want to exclude without ADE moving the whole airport at a different angle?

So, IIUC, that is a general ADE question regarding how to work the ADE controls with the Menus and Mouse.

The Yellow Square icon is indeed an Exclusion 'Rectangle', but it does not directly exclude all- or part- of a RWY.

To do that, one must directly Select the RWY and edit it by clicking on it in the ADE workspace GUI.


The scenario you described above suggested that your computer may have skipped over some menus and dialog boxes that activate the "Rotate Airport" mode.

Taking things a step at a time normally will not skip menus / dialog boxes or propel you into Rotate Airport; you would see it on screen.


I assume your vision is OK, and your computer does not 'lag' to the point of dialogs not writing the screen promptly after mouse clicks.


PS:

This morning I had a hunch which might help explain why the textured ground surface altitude acts weird at N57.

Do you have a ADE-created "*_ALT.bgl" file for N57 in [FSX or P3D install path]\Scenery\World\Scenery sub-folder ?


If not, I do still have plans to test some things to sort out the anomalous terrain texture display at N57, including those cited here:

https://www.fsdeveloper.com/forum/t...-poly-on-a-flattened-area.431037/#post-680485


GaryGB
 
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