Hello!
I am trying to create engine sounds for TU-154M for FS (Aircraft download: http://files.protu-154.org/).
I get the sound files by cutting the sounds from real videos online.
I use the program FS Sound Studio and Cool Edit Pro.
The problem is that I can not know what exactly percent of maximum RPM I am hearing.
For example, I know that the idle thrust is 61%, than I have a sound file that I know is approximately 80%, and then I have a sound file that I know is approximately nominal 92%-95%.
But the rest of the files I can not know exactly and I need to guess everything by my hearing and by comparison to real videos.
* Updated
My last sound file that demonstrates possible takeoff in FS Sound Studio:
www.mediafire.com/listen/dhd8kxa796a1b94/takeoff%282%29.wav
*
Now I use different 9 sound files for internal engine thrusts:
The problem also that it's becomes very dense and complicated to include all of the sounds in so little range.
I also have another problem - some of the sound files are to short.
How can I prolong them to sound good also, because the way I make it with Cool Edit Pro it sounds not good with like a little cut in the play.
Prolong them for example from only 2-3 seconds to 10 seconds? (they are repeated every pass of their length, depending on the pitch).
How to do it? Because when you hear the video on Youtube that I posted you can hear like sound-cut that is disturbing especially when I want to make the sounds accurate and in good quality.
Thank you!
I am trying to create engine sounds for TU-154M for FS (Aircraft download: http://files.protu-154.org/).
I get the sound files by cutting the sounds from real videos online.
I use the program FS Sound Studio and Cool Edit Pro.
The problem is that I can not know what exactly percent of maximum RPM I am hearing.
For example, I know that the idle thrust is 61%, than I have a sound file that I know is approximately 80%, and then I have a sound file that I know is approximately nominal 92%-95%.
But the rest of the files I can not know exactly and I need to guess everything by my hearing and by comparison to real videos.
* Updated
My last sound file that demonstrates possible takeoff in FS Sound Studio:
www.mediafire.com/listen/dhd8kxa796a1b94/takeoff%282%29.wav
*
Now I use different 9 sound files for internal engine thrusts:
The problem also that it's becomes very dense and complicated to include all of the sounds in so little range.
I also have another problem - some of the sound files are to short.
How can I prolong them to sound good also, because the way I make it with Cool Edit Pro it sounds not good with like a little cut in the play.
Prolong them for example from only 2-3 seconds to 10 seconds? (they are repeated every pass of their length, depending on the pitch).
How to do it? Because when you hear the video on Youtube that I posted you can hear like sound-cut that is disturbing especially when I want to make the sounds accurate and in good quality.
Thank you!
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