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New MiG-15Bis for P3D and MSFS&FSX from BearStudios.

Messages
134
Country
china
I am working on this addon project. Now the basic model completed and export into FSX for preview. I still running BearStudios. But I had involved in criminal proceedings charged by the Chinese government, has been released on bail pending further investigation since last year, so this MiG-15Bis addon aircraft project may not be completed, or the release date is undecided , if I will be sentenced to prison for years.
If I still working on this project , I will continuous updates on progress. when VC model completed, the pilot figure will remove from cockpit view to avoid clickable elements issues.
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weak or strong reflection with spec / normal detail textures, still need adjusting when I creating solid navigation light and engine flame effect textures later.
in service the MiGs with bare metal painting looks weak reflection, change the alpha chinnal in main texture will change it.
 
Nearly done for FSX and P3D V4+ or V5+
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Add ground equipments include air-intake/ exhaust pipe covers, broad ladder, wheel chocks, ground power unit, which connected on aircraft under conditional logic controls.
About the GPU, when aircraft switch off electical power in main bus and battery bus, engine starter on, the GPU must be called to connect on aircraft for power up.(simulated via APU system, I set logics for it can work when aircraft parking on ground and only)
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Ladder connect on aircraft when station on ground with canopy open, engine shut down.
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Wheel chocks set to avoid moving before engine startup (MiG-15Bis have no parking brakes, so it simulated on chocks.)
when engine starting, the air intake/exhaust pipe covers will disappear.
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Hobart 400 GPU, I can not find russian GPU or starter car with MiG-15 in 1950s via poor internet in China, no google, not allowed to use vpn legally, so just find source to build a GA airport equipment.
I will merge ground equipments model in a liberary BGL, so it can be replace if have later updates.
 
@wolfgen: About your WIP shots: I like that worn-out state, weathered look of the Mig's metallic skin and the nighttime cockpit. I think they look great.

I can not find Russian GPU or starter car with MiG-15 in 1950s via poor internet in China
1 - Do you have potential manufacturers-names? brands? models? of those Russian (or other airforces who have flown the Mig15) GPU's from the 1950 you are looking for?
Perhaps I can assist you from this side of the globe - by having access to a "wide open Internet" - with finding more images on them ?
 
@wolfgen: About your WIP shots: I like that worn-out state, weathered look of the Mig's metallic skin and the nighttime cockpit. I think they look great.


1 - Do you have potential manufacturers-names? brands? models? of those Russian (or other airforces who have flown the Mig15) GPU's from the 1950 you are looking for?
Perhaps I can assist you from this side of the globe - by having access to a "wide open Internet" - with finding more images on them ?
Very thanks, I will try to collecting some pics for early russian or chinese PLA air force who operating MiG-15 in June, may them can show the ground service equipments include GPS or aircraft starter vehicle. when I get them, I will send to you for search.
Now I am working on synchronised gyro gunsight and RSI-6M radio gauges programming. Since P3D support weapons, may we can shot something.
 
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Gyro gunsight test, wing span target-ownship slant range, gunsight vector position simulated for testing.
in test stage, the reticle adjust automatic by slant range and elevlation, like radar range-finder supply the distance, finally it will adjust via wing span knob for baseline setting, and range wheel on throttle handle.
Using FS/P3D default variables. when the dimond reticle frame keep on target fit it`s wing span, firing bullets will have chance to hit target more than 50%.
 
I think about VRS tack, just like the products I made for China PLAAF`s trainning softwares which based on P3d and VRS tacpack, but still using default variables for target aiming and computing.
If have VRS tacpack installed, the gunsite local variables I created can be driven by VRS tacpack`s gyro gunsight system, but I have no tackpack on current develope condition( Chinese goverment taken my all 9 PC/notebooks and all my FS tools program storage for their investigation, I have just borrow a notebook for this MiG-15bis project, it can not run vrs addon now), so I am working on default variables.
But xml gauge may very easy understand, so if someone want to using VRS tacpack, it is easy to create small xml gauge for transfer data in weapon system.
 
Post a sample logic
<!-- Gun Cam, Disable AP submode for simulating Weapon system -->
(A:AUTOPILOT YAW DAMPER, bool) (A:CIRCUIT AUTOPILOT ON, Bool) * 0 == if{
(E:ABSOLUTE TIME, enum) (>L:GCR_Heat_Run, enum)
-1 d (>L:GCR_On, enum) (>L:GCR_Act, enum)
}
els{
(L:GCR_Heat_Run, enum) 0 &gt; if{ (E:ABSOLUTE TIME, enum) (L:GCR_Heat_Run, enum) - (>L:GCR_Heat_Act, enum) }
(L:GCR_Heat_Act, enum) 30 &gt; if{ 1 (>L:GCR_On, enum) 0 d (>L:GCR_Heat_Run, enum) (>L:GCR_Heat_Act, enum) }
(L:GCR_Heat_Act, enum) 10 / int (>L:GCR_Heat, enum)

(A:BRAKE INDICATOR, Percent) (L:GCR_On, enum) * 25 &gt; (A:GEAR HANDLE POSITION, Bool) 1 &lt; and if{
(L:GCR_Act, enum) 1 &lt; if{ (>K:CAPTURE_SCREENSHOT) 1 (>L:GCR_Act, enum) }
} els{ -1 (>L:GCR_Act, enum) }
}

(A:AUTOTHROTTLE ACTIVE, bool) 1 == if{
(>K:AP_MACH_OFF) (>K:AP_PANEL_MACH_OFF)
(>K:AP_AIRSPEED_OFF) (>K:AP_PANEL_SPEED_OFF)
}
(A:AUTOPILOT TAKEOFF POWER ACTIVE, bool) 1 == if{ (>K:AUTO_THROTTLE_TO_GA) }

(A:AUTOPILOT MASTER, bool) 1 == if{
(>K:AP_WING_LEVELER_OFF) (>K:AP_ALT_HOLD_OFF)
(>K:AP_NAV1_HOLD_OFF) (>K:AP_HDG_HOLD_OFF)
(A:AUTOPILOT ATTITUDE HOLD, bool) 1 == if{ (>K:AP_ATT_HOLD) }
}
<!-- Gun Cam, Disable AP submode for simulating Weapon system -->

<!-- Gear Brake, Gun fire -->
(A:GEAR HANDLE POSITION, Bool) 0 &gt; if{
(A:LIGHT STROBE, Bool) 1 == if{ (>K:STROBES_TOGGLE) }
(A:LIGHT BEACON, Bool) 1 == if{ (>K:TOGGLE_BEACON_LIGHTS) }
(A:BRAKE INDICATOR, Percent) 5 &gt; (A:NOSEWHEEL LOCK ON, Bool) 1 &lt; and if{
(A:FOLDING WING HANDLE POSITION, Bool) 0 == if{ (>K:TOGGLE_WING_FOLD) }
}
els{
(A:FOLDING WING HANDLE POSITION, Bool) 1 == if{ (>K:TOGGLE_WING_FOLD) }
}
}
els{
(A:FOLDING WING HANDLE POSITION, Bool) 1 == if{ (>K:TOGGLE_WING_FOLD) }
(L:N37_Qty, enum) 0 &gt; (A:BRAKE RIGHT POSITION, Percent) 5 &gt; and if{
(A:LIGHT BEACON, Bool) 0 == if{ (>K:TOGGLE_BEACON_LIGHTS) (L:N37_Fired, enum) 1 + (>L:N37_Fired, enum) }
}
els{
(A:LIGHT BEACON, Bool) 1 == if{ (>K:TOGGLE_BEACON_LIGHTS) }
}
(L:N23_Qty, enum) 0 &gt; (A:BRAKE LEFT POSITION, Percent) 5 &gt; and if{
(A:LIGHT STROBE, Bool) 0 == if{ (>K:STROBES_TOGGLE) (L:N23_Fired, enum) 2 + (>L:N23_Fired, enum) }
}
els{
(A:LIGHT STROBE, Bool) 1 == if{ (>K:STROBES_TOGGLE) }
}
}
<!-- Gear Brake, Gun fire -->

1,All variables borrow to functional system will change or disable it`s default function both in aircraft.cfg and air file, they will not affect aircraft flight controls.
2,Make yaw damper variable for gun camera power bus switch, when it on, gun camera (GCR) will have 30 sec for heating and powerup for operating.
3,When gun camera ready, aircraft in flight and gear up(means normal flight condition for combat or trainning), press brake button as trigger to starting gun fring and screenshot taken.
4, (A:AUTOPILOT MASTER, bool) for arm N37 gun, (A:AUTOTHROTTLE ACTIVE, bool) for arm Ns23 guns, so their submods been disable in my logic code.
5, beacon light and strobe light variables for simulate gun fire, it limited by ammo qty local variables (L:N23_Qty, enum) and (L:N37_Qty, enum) , the ammo qtys setting via payload station weight, and load on guns via weapon arming and loading stage, when press trigger to firing rounds, (L:N23_Fired, enum) (L:N37_Fired, enum) variables will count fired rounds, so the current remain ammo rounds will feed date to qtys variables. when qtys running to 0, gun and gunfire effects inops by press trigger button.
Because brakes will have functional when wheel brakes on ground, so it must set a conditional judgement to avoid it operate gun firing in none combat flight. I put gear down for this judgement.
6,but gun camera still can be operated when guns running out of ammo, it will using in trainning course have no living weaopns.
7, (A:FOLDING WING HANDLE POSITION, Bool) toggle pneumatic brake sound effect when aircraft brake on ground, it will release fold condition when aircraft reach rolling speed on runway to avoid wings folding affect the flight controls.
 
my excitement when i found out you're making a mig-15 is extremely reduced learning of your life situation. nothing to add just moral support, really hope things work out, just keep fighting and never give up. i have been through a couple horrible situations in my life and in the end i have been surprised how things work out ok. i've always enjoyed your work, your CJ-6 is great.
 
Hello Bill,
I cant wait for this model :). Will you release paint kit too? P3D isnt very popular now, due MSFS reason, however this model will be reason for me to back to P3Dv5.3 + TacPack. Im waiting for MiG-17F too (next maybe?).
btw.
I cant imagine this situation what you discribed… this is bad news :(. I hope that everything will be ok finally.
 
Hello Bill,
I cant wait for this model :). Will you release paint kit too? P3D isnt very popular now, due MSFS reason, however this model will be reason for me to back to P3Dv5.3 + TacPack. Im waiting for MiG-17F too (next maybe?).
btw.
I cant imagine this situation what you discribed… this is bad news :(. I hope that everything will be ok finally.
paintkit include in the product.
I am working on manual now.
If I have time , I will make MSFS version just complete P3D version.
 
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Shot down target in P3D V5.3 professional. gyro gunsight can aid compute target vectors by adjust range and wing span.
 
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