It is much better than a "bare FSX", the graphics are better still it needs a lot of improvement but wit a free SDK the whole thing is wide open for developers. I still think its too expensive but if they lower the price many will enjoy it. I have used SBuilder 3.5 to make some airfields and they come out exactly as FSX. Yes, this could be the future, so just forget the Flight game of failing M$ and look onward for better things for our hobby.....
Well, I didn't actually say anything about the price but my understanding is you can do a one-time purchase (aimed at commercial flight schools) for $500 and then updates cost extra, or you can do the $10/month developer deal and all updates are then included.
That said, I just ordered a copy of FSX Gold for $30 (I have the original RTM disks + SP2, I've never had acceleration) and as long as I can activate FSX I'm happy. I know, I know... I said the same thing about FS9.
I've read (from a credible source) that P3D v2 is going to be really something spectacular though, so I'll probably do the dev license thing on that if it's still available when the time comes. Until then I'm still stunned every time I fire up FSX.
I think that means the person you sell it too will need the $499 license to use it in a commercial setting. Otherwise it seems a bit pointless giving the SDK away for free as no one would buy the $499 licence and then pay $10 a month on top to use some tools they've already got.
Of course I don't know if LM have taken into account the market for developers who aren't working as part of an organisation with a commercial license, so it may be unintentional on their part.
That only applies to those who are selling a complete "solution" that includes the end user copy of Prepar3D with it.
It most definitely does not apply to scenery, aircraft or custom gauges that're intended to be used by someone who already has a Prepar3D licensed installation on which to run the developer's product...
...if the "developer" makes one of his machines available for public use.
For example, I create a really sophisticated aircraft and wish to display it at Airventure 2012 (Oshkosh) with the goal of selling DVD copies of my product with or without a copy of Prepar3D as part of the package. In that case, every machine I took to the show would have to have a full-version $499 license paid for. I could not legally use my $10/mo developer's license for such a venue.
As another example, suppose I set up a booth at the Lake County State Fair this year and simply allowed anyone to "try it out" for free or for a fee. Those systems would likewise have to have the $499 license for each machine.
Note carefully that I'm not speculating about what "might be," but simply stating what L-M themselves have stated is the true case. There have been many such discussions at L-M's developer's forums about these very questions.
Well you'd much rather like to have the end user copy to examine the scenery after it's compiled to see where you might have went wrong rather than just publishing a scenery immediately without knowing if it builds incorrectly or not and risk angry customer complaints...
When I was 8 and my dad got FS95 I at least flew around the city of Chicago or try and land at different airports... Not saying I didn't break too many FAR's to count or occasionally hit a building and watch the plane fall in 20 pieces to the ground.
I remember flying in formation with the Cessna's in the flight pattern at Meigs Field and then trying to copy them and land. Little did I know I was flying a pattern. Kids must be different these days..