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Would be very appreciated a tutorial to resume all the steps and method used......
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My version of the apron lights still works fine in P3D v3.1, also in volumetric fog. But for one airport, I'm having a hard time how to make the lighting visible on top of ADE GP polygons.
I'm (for now) not interested in the light splash in air. I simply use a flat gmax poly (as I described in this thread) for the aprons. But no matter what I do, it shows up below the GP aprons. Which exact method are you using?
Thanks for the tips, noted. And great work!
As I didn't much want to experiment (again)...I downloaded Horst18519's effects. And fx.Lichtkegel.fx works fine!
I placed the effects at 0.15m height with ADE, and set NoCrash, NoFog and NoShadow. Each effect is double. One has parameters DAY=0; NIGHT=1, and the other DUSK=1; DAWN=1. Working fine in P3D v3 with fog.
I made a comment at the download page here.
Cheers,
I think it is the one that we use in this thread. Source and Destination Blend= one.
Thanks for sharing that it works in P3Dv2.5.
By the way, nice screen shot!
Thanks for the information. I will try that. I have the problem with ground poly made from FSX bglcomp too. I need to do in your way put it through "Ground Wizzards Polygon" tool.With the new BGLcomp provided with P3D V3, the "Ground Wizzards Polygon" tool to do ground work very well, even for rain reflections management and other ... But Only under P3D
Under FSX, it seems that's to be the "BGLcomp" which prevents management thinking rain, not the MCX tool Wizzards.
Yes, one/one parameter are still working well for night polygon halo, but in this case I do not arive to bring up the bright halo above the ground textures if my polygone ground are make with MDL way, It show only if my polygone ground are make with Bgl way compile with the wizzards tool from MCX !
Wath's your recipe Tic for One/One about the blend halo and and Mdl ground ?